Nazir, the Felonarch: Difference between revisions

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== General ==
{{Mob
 
|area = Cursed Lands
* Area: [[Cursed Lands]]
|status = Neutral
* Status: Neutral
|align = Evil
* Mob Alignment: [[Evil alignment|Evil]]
|genericdir=
 
== Directions ==
 
Walk to Cursed Lands (<code>nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 5n, d, 2nw, ne, e, nw, n</code>), have [[invis]] to go through the maze (<code>e, s, w, 3s, w, s, sw, s, 2d, w, open w, 2w</code>), go west and kill the guard, open w - it will close behind each person - then go to the top of the tower, fighting the guards on the way - <code>n, w, s, e, u, e, s, w, u, e, s, w, u</code>.
Walk to Cursed Lands (<code>nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 5n, d, 2nw, ne, e, nw, n</code>), have [[invis]] to go through the maze (<code>e, s, w, 3s, w, s, sw, s, 2d, w, open w, 2w</code>), go west and kill the guard, open w - it will close behind each person - then go to the top of the tower, fighting the guards on the way - <code>n, w, s, e, u, e, s, w, u, e, s, w, u</code>.
 
|description=
== Description ==
 
  This is the Felonarch of the Tower, bearing a huge scar which burns red
  This is the Felonarch of the Tower, bearing a huge scar which burns red
  directly over his heart. His somewhat dirty skin largely hidden beneath
  directly over his heart. His somewhat dirty skin largely hidden beneath
  the Nohrish armor in which he is clad, he holds in one hand a branch of
  the Nohrish armor in which he is clad, he holds in one hand a branch of
  the Clan Tree, and in the other a scimitar...
  the Clan Tree, and in the other a scimitar...
 
|shield1 = a huge shield of oak
== Equipment ==
|body1 = Nohrish leather plate armor
 
|wielded1 = a curved scimitar
* [[a huge shield of oak]]
|inv1 = branch of the Clan Tree
* [[Nohrish leather plate armor]]
|inv2 = Orb of the Felonarch
* [[a curved scimitar]]
|chars = 2-3 [[hitter|hitters]], [[cleric|clerics]]
* [[branch of the Clan Tree]]
|weapons = [[Nonmagical items|Nonmagical]]
* [[Orb of the Felonarch]]
|tunnel = None
 
|ipcheck = One, or he gets a bit harder, although it's still doable
== Run Instructions ==
|tankspells = [[Basic spells]]
 
|otherspells = [[Basic spells]]
* Characters: 2-3 [[hitter|hitters]], [[cleric|clerics]]
|shields = [[Fireshield]], [[Shockshield]]
* Weapons: [[Nonmagical items|Nonmagical]]
|notes =  
* [[Tunnel]]: None
* [[IP check]]: One, or he gets a bit harder, although it's still doable
 
=== Protective Spells ===
 
* Spells for [[tank]]: [[Basic spells]]
* Spells for others: [[Basic spells]]
* [[Elemental shields]]: [[Fireshield]], [[Shockshield]]
 
== Notes ==
 
It's probably easier to go over the [[IP check]] and attack him with an army than to stay [[IP check|IP1]], if you've got a few chars. [[Disarm]] and spell down Nazir and he's pretty easy. When he dies, [[RoNal]] gets [[transfer|transed]] in and he's even easier. To [[recall]], get the key from [[RoNal]]'s corpse and unlock/open u, u. Then <code>say I am willing to become the mender</code>. You will be [[transfer|transed]] to a room you can [[recall]] from.
It's probably easier to go over the [[IP check]] and attack him with an army than to stay [[IP check|IP1]], if you've got a few chars. [[Disarm]] and spell down Nazir and he's pretty easy. When he dies, [[RoNal]] gets [[transfer|transed]] in and he's even easier. To [[recall]], get the key from [[RoNal]]'s corpse and unlock/open u, u. Then <code>say I am willing to become the mender</code>. You will be [[transfer|transed]] to a room you can [[recall]] from.
 
}}
[[Category:Mobs]] [[Category:Cursed Lands]]

Revision as of 23:34, 15 May 2014

Information

Description

This is the Felonarch of the Tower, bearing a huge scar which burns red
directly over his heart. His somewhat dirty skin largely hidden beneath
the Nohrish armor in which he is clad, he holds in one hand a branch of
the Clan Tree, and in the other a scimitar...

Directions

Walk to Cursed Lands (nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 5n, d, 2nw, ne, e, nw, n), have invis to go through the maze (e, s, w, 3s, w, s, sw, s, 2d, w, open w, 2w), go west and kill the guard, open w - it will close behind each person - then go to the top of the tower, fighting the guards on the way - n, w, s, e, u, e, s, w, u, e, s, w, u.

Items

Equipment

LocationItem
Worn on bodyNohrish leather plate armor
Worn as shielda huge shield of oak
Wieldeda curved scimitar

Inventory

Unknown coins

Strategy

Notes

It's probably easier to go over the IP check and attack him with an army than to stay IP1, if you've got a few chars. Disarm and spell down Nazir and he's pretty easy. When he dies, RoNal gets transed in and he's even easier. To recall, get the key from RoNal's corpse and unlock/open u, u. Then say I am willing to become the mender. You will be transed to a room you can recall from.