Scry: Difference between revisions

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Under the effect of this spell, one may see into adjacent rooms by typing "[[look]] <direction>" with the same amount of details the [[look]] command gives for the room he's standing into.
Under the effect of this spell, one may see into adjacent rooms by typing "[[look]] <direction>" with the same amount of details the [[look]] command gives for the room he's standing into.


This is particularly helpful when exploring [[:Category:Areas|areas]] you have no knowledge of, because of a particular kind of room called "[[death trap]]": some explicit hint about the room's status is usually given in its extended description.   
This is particularly helpful when exploring [[Area|areas]] you have no knowledge of, because of a particular kind of room called "[[death trap]]": some explicit hint about the room's status is usually given in its extended description.   


Also it may help you avoid some particularly dangerous wandering [[mobile|mob]] or find your way out of a [[maze]].
Also it may help you avoid some particularly dangerous wandering [[mobile|mob]] or find your way out of a [[maze]].

Revision as of 17:21, 5 December 2006

  • Syntax: cast scry <target>

Help File

This spell will allow the character to scry (look)
in to nearby rooms. After casting the spell, the
character needs only to "look" in the desired
direction.

Thieves have an innate ability to scry.

Information

Under the effect of this spell, one may see into adjacent rooms by typing "look <direction>" with the same amount of details the look command gives for the room he's standing into.

This is particularly helpful when exploring areas you have no knowledge of, because of a particular kind of room called "death trap": some explicit hint about the room's status is usually given in its extended description.

Also it may help you avoid some particularly dangerous wandering mob or find your way out of a maze.

Some objects, like the crystal lens, can give you the same affect.

See Also