New Ofcol: Difference between revisions
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== Area Directions == | == Area Directions == | ||
* ZMud: <code>#6 n;#3 nw;w;4 n;#2 e</code> | * ZMud: <code>#6 n;#3 nw;w;#4 n;#2 e</code> | ||
* MUSHClient: <code>#6n 3(nw) w 4n 2e</code> | * MUSHClient: <code>#6n 3(nw) w 4n 2e</code> | ||
* General: <code>6n, 3nw, w, 4 n, 2e</code> | * General: <code>6n, 3nw, w, 4 n, 2e</code> | ||
Revision as of 21:44, 4 June 2008
Area Directions
- ZMud:
#6 n;#3 nw;w;#4 n;#2 e - MUSHClient:
#6n 3(nw) w 4n 2e - General:
6n, 3nw, w, 4 n, 2e
Area Information
- Author: Hatchet
- Credits: None
- Level Range: 5 - 35
- Repop Message:
Marshall Diana's footsteps can be heard patrolling the streets. - Astral/Portal Point: Jacklyn, Diana, Jim
- Mob/Item List: New Ofcol
Description
The city of New Ofcol had grown so in the last Age that it had been reunited with its cousin, Ofcol. Known under the common name Ofcol, the two cities unite to form one of the Light's stoutest, and most oft besieged, defenders. Ofcol is blessed by the wisdom of an ancient gold dragon and Liana the Ofcol Priestess. But for those foes who understand only the taste of steel, Ofcol is defended by Marshall Dianna and her forces. The only downfall is the city's position. Located among the tangled branches of the Forgotten Woods, Ofcol is isolated from other Cities of Light. If other cities were in need, Ofcol would be able to lend little support.
Area Notes
Ofcol and New Ofcol. Ofcol is barely its own area so these two are combined on the map. There's quite a lot of private housing, but some decent equipment from the citadel in the east and the shops in the south.
