Tornado: Difference between revisions
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Tornado ('''shield''') ----('''drop''', 100%)---> Tornado ('''hands''') | Tornado ('''shield''') ----('''drop''', 100%)---> Tornado ('''hands''') | ||
* The appearance and statistics are identical for all three forms (hands, head and shield). | |||
|cats = | |cats = | ||
[[Category:Items]] | [[Category:Items]] | ||
Revision as of 07:37, 11 October 2010
Heavy winds and cold air sweep down from above, forming violent armor.
Identify
(for the hands version) Object 'Tornado' is infused with your magic... It is a level 50 armor, weight 3. Locations it can be worn: hands Special properties: dark magic organic Classes allowed: Fathomer Genres allowed: sorcerer divinity shaman This armor has a gold value of 125000. Armor class is 20 of 20. Affects hit roll by 4. Affects damage roll by 6. Affects mana by 30. Affects hp by 20. Affects moves by 50. Affects affected_by by pass_door
Information
- Mob: Vortex
- Area: Knights of the Round
- Pop: Yes
- Manufactured: No
- Out of Game: No
- Minimum level: 50
- Maximum Level: 50
- Known keywords: tornado, grasp
Description/Exam
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Notes
- This is the only item that, when worn, will allow Fathomers to cast tronada macecle.
- (to be confirmed) When worn by an evil non-Fathomer character, it rejects the character and goes back to the inventory.
- It always morphs into different wear-locations on drop:
You drop Tornado. The whirling storm changes to assume a new form...
Tornado (hands) ----(drop, 100%)---> Tornado (head)
Tornado (head) ----(drop, 100%)---> Tornado (shield)
Tornado (shield) ----(drop, 100%)---> Tornado (hands)
- The appearance and statistics are identical for all three forms (hands, head and shield).