Morgul Vale: Difference between revisions

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== Area Directions ==
{{Area
 
|cname = Morgul Vale
* ZMud: <code>nw;w;w;#4 n;e;look painting;open n;n;#24 w;s;#11 w;s;s;#3 w;#6 s;sw;sw;s;nw;#5 sw;#3 w;n;n;w;w;sw;sw;s;se;sw</code>
|description =
* MUSHClient: <code>#(nw) 2w 4n e (look painting) (open n) n 24w s 11w 2s 3w 6s 2(sw) s (nw) 5(sw) 3w 2n 2w 2(sw) s (se) (sw)</code>
* General: <code>nw, 2w, 4n, e, look painting, open n, n, 24w, s, 11w, 2s, 3w, 6s, 2sw, s, nw, 5sw, 3w, 2n, 2w, 2sw, s, se, sw</code>
 
== Area Information ==
 
* Author: [[Grishnakh]]
* Credits: None
* Level Range: 35 - 50
* [[Repopulation|Repop]] Message: <code>A chorus of orcs begins to sing "Where there's a whip, there's a way!"</code>
* [[Astral walk|Astral]]/[[Portal]] Point: Easterling, Southron
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]
=== Description ===
 
  No race has plagued the battle for Light more than the orcs of  
  No race has plagued the battle for Light more than the orcs of  
  Morgul Vale. The orcish population ever-swelling, their         
  Morgul Vale. The orcish population ever-swelling, their         
  incredible numbers made it impossible to banish them all to  
  incredible numbers made it impossible to banish them all to their
  their land, as was done with many other singular beings of    
  land, as was done with many other singular beings of Darkness.
  Darkness. After a dozen years of war, it was discovered that  
  After a dozen years of war, it was discovered that an entity
  an entity of pure darkness named Sauron led the orcs with the
  of pure darkness named Sauron led the orcs with the aid of nine
aid of nine minions known as Nazguls. Further research proved
minions known as Nazguls. Further research proved that this
  that this entity was very chaotic. A plan was made and        
  entity was very chaotic. A plan was made and executed, where a
executed, where a party of orcs was led into some clerics of  
party of orcs was led into some clerics of the Dread Lord Seth.
the Dread Lord Seth. Without hesitation, the orcs slaughtered
Without hesitation, the orcs slaughtered the dark priests. Lord
the dark priests. Lord Seth took this as a personal offense.  
Seth took this as a personal offense. His fury was brief but
His fury was brief but deadly as fire rained from the sky and
deadly as fire rained from the sky and Sauron was imprisoned
Sauron was imprisoned in a strange, tangible darkness. The    
in a strange, tangible darkness. The orcish population was
orcish population was utterly devastated and the race no      
utterly devastated and the race no longer has the numbers to
longer has the numbers to wage war. The majority of orcs have
wage war. The majority of orcs have sought refuge in Morgul Vale,
sought refuge in Morgul Vale, and the races of Light have    
and the races of Light have grudgingly given them ownership of
grudgingly given them ownership of this realm. Many          
this realm. Many adventurers go hunting there for sport, yet
adventurers go hunting there for sport, yet very few who enter  
very few who enter the Vale leave with their body, or soul,
the Vale leave with their body, or soul, intact.     
intact.     
 
|author = Grishnakh
== Area Notes ==
|credits = None
 
|level = 35 - 50
|repop = A chorus of orcs begins to sing "Where there's a whip, there's a way!"
|astral = Easterling, Southron
|roddir = nw, 2w, 4n, e, look painting, open n, n, 49w, 9s, w, sw, 2s, u, 2s, 2w, 2sw, s, se, sw
|zmuddir = nw;w;w;#4 n;e;look painting;open n;n;#49 w;#9 s;w;sw;#2 s;u;#2 s;#2 w;#2 sw;s;se;sw
|mushdir = #(nw) 2w 4n e (look painting) (open n) n 49w 9s w (sw) 2s u 2s 2w 2(sw) s (se) (sw)
|notes =
Morgul Vale, home of [[Sauron]]. The other mob of note is [[The Nazgul Captain]].
Morgul Vale, home of [[Sauron]]. The other mob of note is [[The Nazgul Captain]].


== Area Map ==
N.B. The map below is wrong for the Sauron maze (the east exits of (2) and (3) no longer lead to (15)).
 
The map below is wrong for the Sauron maze (the east exits of (2) and (3) no longer lead to (15)). To get to Sauron, the best directions seem to be going through room (5) [i.e. from (1) to fake Sauron, go s, e, w, n, e, s].
 
[[Image:Morgulvale.png]]


[[Category:Areas]] [[Category:Barren Peaks Geo]]
To get to Sauron, the best directions seem to be going through room (5) [i.e. from (1) to fake Sauron, go s, e, w, n, e, s].
|geo = Barren Peaks
|map = Morgulvale.png
}}

Revision as of 07:26, 26 October 2011

Directions

  • General: nw, 2w, 4n, e, look painting, open n, n, 49w, 9s, w, sw, 2s, u, 2s, 2w, 2sw, s, se, sw
  • zMUD: nw;w;w;#4 n;e;look painting;open n;n;#49 w;#9 s;w;sw;#2 s;u;#2 s;#2 w;#2 sw;s;se;sw
  • MUSHClient: #(nw) 2w 4n e (look painting) (open n) n 49w 9s w (sw) 2s u 2s 2w 2(sw) s (se) (sw)

Information

  • Author(s): Grishnakh
  • Credits: None
  • Level Range: 35 - 50
  • Repop Message: A chorus of orcs begins to sing "Where there's a whip, there's a way!"
  • Approximate Repop Frequency: Unknown
  • Geo: Barren Peaks
  • Astral/Portal Point: Easterling, Southron
  • Mob and Item List

Description

No race has plagued the battle for Light more than the orcs of 
Morgul Vale. The orcish population ever-swelling, their        
incredible numbers made it impossible to banish them all to their 
land, as was done with many other singular beings of Darkness.
After a dozen years of war, it was discovered that an entity
of pure darkness named Sauron led the orcs with the aid of nine
minions known as Nazguls. Further research proved that this
entity was very chaotic. A plan was made and executed, where a
party of orcs was led into some clerics of the Dread Lord Seth.
Without hesitation, the orcs slaughtered the dark priests. Lord
Seth took this as a personal offense. His fury was brief but
deadly as fire rained from the sky and Sauron was imprisoned
in a strange, tangible darkness. The orcish population was
utterly devastated and the race no longer has the numbers to
wage war. The majority of orcs have sought refuge in Morgul Vale,
and the races of Light have grudgingly given them ownership of
this realm. Many adventurers go hunting there for sport, yet
very few who enter the Vale leave with their body, or soul,
intact.

Notes

Morgul Vale, home of Sauron. The other mob of note is The Nazgul Captain.

N.B. The map below is wrong for the Sauron maze (the east exits of (2) and (3) no longer lead to (15)).

To get to Sauron, the best directions seem to be going through room (5) [i.e. from (1) to fake Sauron, go s, e, w, n, e, s].

Map