Mulciber's Forge: Difference between revisions

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* At the end is a blacksmith who can enchant fire damage onto a weapon, for a price.
* At the end is a blacksmith who can enchant fire damage onto a weapon, for a price.
|geo = The Void
|geo = The Void
|map =  
|map = MulcibersForge.png
}}
}}

Revision as of 05:33, 28 October 2011

Directions

  • General: 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, n, w, u, ne, nw, d
  • zMUD: ?
  • MUSHClient: ?

Information

Description

.
Enslaved by the Demon Lord within a deep fissure in a fiery
mountain, Mulciber the weaponsmith is forced to work night
and day to forge weapons of fire for the demon hordes that
one day will surge forth through the rift to threaten these
Realms. The forge is necessarily far from the Demon Lord's
own domain and is guarded by mere mortal minions, but
interlopers who dare to trespass should be warned that one
false step within the fissure will lead to certain and
immediate death.

The weaponsmith may be in a position to demonstrate his
gratitude with a tangible reward for whomever succeeds in
setting him free from his fiery prison.

Notes


This article is a stub. You can help by expanding it or making it conform to the template.


  • A pair of aggressive guards protect the entrance. They do not detect invis or hide.
  • Once inside the volcano (after the guards), you need to have your hands free (weapons, and presumably shield/hold as well) or else you will fall into the magma rooms, which will kill you and destroy one item of yours at random.
  • At the end is a blacksmith who can enchant fire damage onto a weapon, for a price.

Map