Captain Lodd: Difference between revisions
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== | {{Mob | ||
|cname = Captain Lodd | |||
|area = Ocean Keep | |||
|status = Neutral | |||
|align = [[Devout alignment|Devout]] | |||
|zmuddir = #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#4 w;#2 n;w;n;w;u;e;#2 s;open s;s;w | |||
= | |mushdir = #8e 3(ne) 3e (ne) e (ne) 2e 5n (ne) e (ne) e (se) e (ne) 3n (ne) 2d 4w 2n w n w u e 2s (open s) s w | ||
|roddir = 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne, 2d, 4w, 2n, w, n, w, u, e, 2s, open s, s, w | |||
|description = His neatly trimmed white beard and pot belly make him look quite jovial, | |||
= | |||
but there is also an air of authority about him that is not to be denied. | but there is also an air of authority about him that is not to be denied. | ||
One would be well advised not to cross this man. | One would be well advised not to cross this man. | ||
|wielded1 = a sword with the king's crest | |||
|pop1 = a jade cameo | |||
|pop2 = a sea captain's dial | |||
|chars = 2+ [[hitter|hitters]], 2 [[cleric|clerics]] | |||
|weapons = [[Nonmagical items|Nonmagical]] | |||
|tunnel = None | |||
|ipcheck = None | |||
|tankspells = [[Basic spells]] | |||
|otherspells = [[Basic spells]] | |||
|shields = None | |||
|notes = It's best to [[poison]] Lodd and wait a good 15 mins for him to soften up. He has a prog that damages everyone in the room, so keep an eye on the [[cleric|cleric(s)]]. He also has a prog when he dies that either pops [[a jade cameo]] or destroys it - and if it's the latter, deals about 400 dmg to a random person so keep your group's HP up near the end of the fight. All spelldowns and spells and such work fine on Lodd, go for it. | |||
}} | |||
It's best to [[poison]] Lodd and wait a good 15 mins for him to soften up. He has a prog that damages everyone in the room, so keep an eye on the [[cleric|cleric(s)]]. He also has a prog when he dies that either pops [[a jade cameo]] or destroys it - and if it's the latter, deals about 400 dmg to a random person so keep your group's HP up near the end of the fight. All spelldowns and spells and such work fine on Lodd, go for it. | |||
Revision as of 20:15, 5 December 2014
Information
- Area: Ocean Keep
- Status: Neutral
- Alignment: Devout
Description
His neatly trimmed white beard and pot belly make him look quite jovial, but there is also an air of authority about him that is not to be denied. One would be well advised not to cross this man.
Directions
- RoD:
8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne, 2d, 4w, 2n, w, n, w, u, e, 2s, open s, s, w - zMUD:
#8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#4 w;#2 n;w;n;w;u;e;#2 s;open s;s;w - MUSH:
#8e 3(ne) 3e (ne) e (ne) 2e 5n (ne) e (ne) e (se) e (ne) 3n (ne) 2d 4w 2n w n w u e 2s (open s) s w
Items
Equipment
| Location | Item |
| Wielded | a sword with the king's crest |
Inventory
Unknown coins
Pops
Strategy
- Chars: 2+ hitters, 2 clerics
- Weapons: Nonmagical
- Tunnel: None
- IP Check: None
- Spells for Tank: Basic spells
- Spells for Others: Basic spells
- Elemental Shields: None
Notes
It's best to poison Lodd and wait a good 15 mins for him to soften up. He has a prog that damages everyone in the room, so keep an eye on the cleric(s). He also has a prog when he dies that either pops a jade cameo or destroys it - and if it's the latter, deals about 400 dmg to a random person so keep your group's HP up near the end of the fight. All spelldowns and spells and such work fine on Lodd, go for it.