Captain Lodd: Difference between revisions

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|shields = None
|shields = None
|notes = It's best to [[poison]] Lodd and wait a good 15 mins for him to soften up. He has a prog that damages everyone in the room, so keep an eye on the [[cleric|cleric(s)]]. He also has a prog when he dies that either pops [[a jade cameo]] or destroys it - and if it's the latter, deals about 400 dmg to a random person so keep your group's HP up near the end of the fight. All spelldowns and spells and such work fine on Lodd, go for it.
|notes = It's best to [[poison]] Lodd and wait a good 15 mins for him to soften up. He has a prog that damages everyone in the room, so keep an eye on the [[cleric|cleric(s)]]. He also has a prog when he dies that either pops [[a jade cameo]] or destroys it - and if it's the latter, deals about 400 dmg to a random person so keep your group's HP up near the end of the fight. All spelldowns and spells and such work fine on Lodd, go for it.
|cats =
[[Category:Seafarer's Research]]
}}
}}

Revision as of 20:15, 5 December 2014

Information

Description

His neatly trimmed white beard and pot belly make him look quite jovial,
but there is also an air of authority about him that is not to be denied.
One would be well advised not to cross this man.

Directions

  • RoD: 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne, 2d, 4w, 2n, w, n, w, u, e, 2s, open s, s, w
  • zMUD: #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#4 w;#2 n;w;n;w;u;e;#2 s;open s;s;w
  • MUSH: #8e 3(ne) 3e (ne) e (ne) 2e 5n (ne) e (ne) e (se) e (ne) 3n (ne) 2d 4w 2n w n w u e 2s (open s) s w

Items

Equipment

LocationItem
Wieldeda sword with the king's crest

Inventory

Unknown coins 

Pops

Strategy

Notes

It's best to poison Lodd and wait a good 15 mins for him to soften up. He has a prog that damages everyone in the room, so keep an eye on the cleric(s). He also has a prog when he dies that either pops a jade cameo or destroys it - and if it's the latter, deals about 400 dmg to a random person so keep your group's HP up near the end of the fight. All spelldowns and spells and such work fine on Lodd, go for it.