Mana: Difference between revisions

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== Help File ==
== Help File ==


  Mana is the essence which allows characters to use spells. Every character
  HP HITPOINT HITPOINTS
  is created with mana except for thieves, warriors, and vampires. While thieves
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  and warriors do not use magic, vampires are given blood points (bp) for their
  Hp is an abbreviation for hitpoints. Hp are vital for a character to function
  magickal needs. Note that mana increases as you level, but increases at
  normally. They are a quantative measurement of your life force. At creation,
  various rates depending on your class.
  a character begins with a base hp. This base permanently increases with each
level. It may be temporarily increased with the aid of equipment. The more
hp a character has, the longer they will live during combat. When a
  character's hp reach zero, they become incapacitated. Death occurs at -10 hp.
   
   
  Each spell that a player casts costs some amount of mana, which is
  It is important to note that direct combat is only one way to lose hp. Affects
  automatically drained from your character. Items such as scrolls and potions
  from spells, such as poison, will also negatively impact hp. In order to
are already infused with magic and do not require mana for use.
  regain hp, you can rest or use skills/potions.
   
  -------------------------------------------------------------------------------
Mana can be restored by sleeping or resting, quaffing some potions, or using
  the skills meditate or trance.
 
== Definition ==
== Definition ==


Essentially mana is the 'magic points' you use to cast spells, there's not much to add:
Essentially hit points is the 'health points' you use to take damage from attacks, there's not much to add:


* The mana gain every time a character [[gains]] a level depends upon its [[intelligence]] and [[wisdom]] stats
* The health gain every time a character [[gains]] a level depends upon its [[Constitution]] stats
* When sleeping or resting you can restore your mana quickly if your character's neither hungry nor thirsty
* When sleeping or resting you can restore your health quickly if your character's neither hungry nor thirsty


== See Also ==
== See Also ==


* [[Meditate]]
* [[Commune]]
* [[Trance]]
* [[Transfixion]]
* [[Statistic]]
* [[Statistic]]
[[Category:Information]]
[[Category:Information]]

Revision as of 05:50, 17 May 2023

Help File

HP HITPOINT HITPOINTS
-------------------------------------------------------------------------------
Hp is an abbreviation for hitpoints. Hp are vital for a character to function
normally. They are a quantative measurement of your life force. At creation,
a character begins with a base hp. This base permanently increases with each
level. It may be temporarily increased with the aid of equipment. The more
hp a character has, the longer they will live during combat. When a
character's hp reach zero, they become incapacitated. Death occurs at -10 hp.

It is important to note that direct combat is only one way to lose hp. Affects
from spells, such as poison, will also negatively impact hp. In order to
regain hp, you can rest or use skills/potions.
-------------------------------------------------------------------------------

Definition

Essentially hit points is the 'health points' you use to take damage from attacks, there's not much to add:

  • The health gain every time a character gains a level depends upon its Constitution stats
  • When sleeping or resting you can restore your health quickly if your character's neither hungry nor thirsty

See Also