Ofcol: Difference between revisions

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m Robot: Automated text replacement (-^\* ZMud\: (.*?)$ +* ZMud: <code>\1</code> & -^\* MUSHClient\: (.*?)$ +* MUSHClient: <code>\1</code> & -^\* General\: (.*?)$ +* General: <code>\1</code>)
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== Area Directions ==
== Area Directions ==


* ZMud: #6 n;#3 nw;w;n
* ZMud: <code>#6 n;#3 nw;w;n</code>
* MUSHClient: #6n 3(nw) w n
* MUSHClient: <code>#6n 3(nw) w n</code>
* General: 6n, 3nw, w, n
* General: <code>6n, 3nw, w, n</code>


== Area Information ==
== Area Information ==

Revision as of 00:41, 21 September 2005

Area Directions

  • ZMud: #6 n;#3 nw;w;n
  • MUSHClient: #6n 3(nw) w n
  • General: 6n, 3nw, w, n

Area Information

  • Author: Alfa
  • Credits: None
  • Level Range: 1 - 50
  • Repop Message: The hallowed echoes of magicks lost echo somewhere in the darkness.
  • Astral/Portal Point: Luxan, Innkeeper

Description

The original city Ofcol had grown so in the last Age that it
had been reunited with its cousin, New Ofcol. Known under the
common name Ofcol, the two cities unite to form one of the
Light's stoutest, and most oft besieged, defenders. Ofcol is
blessed by the wisdom of an ancient gold dragon and Liana the
Ofcol Priestess. But for those foes who understand only the
taste of steel, Ofcol is defended by Marshall Diana and her
forces.

Ofcol was the site of the death of Il'liara, goddess of magic.
Her death disrupted the stability of Realms magic, which
persists even to this day.

Area Notes

Ofcol and New Ofcol. Ofcol is barely its own area so these two are combined on the map.

Area Map