Cure light: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 18: | Line 18: | ||
== See Also == | == See Also == | ||
* [[Vitality]] (Equivalent spell for [[Paladin|Paladins]]) | * [[Vitality]] (Equivalent spell for [[Paladin|Paladins]]) / [[Mend wounds]] (Equivalent spell for [[Ranger|Rangers]]) | ||
* [[Fortify]] | * [[Fortify]] | ||
* [[Cure serious]] / [[Hezekiahs cure]] | * [[Cure serious]] / [[Hezekiahs cure]] | ||
Revision as of 01:38, 13 September 2006
- Syntax:
c 'cure light' <target> - Casting message:
Your light wounds close and your pain ebbs away. - Failure message:
You failed.
Help File
The curative powers of these spells allow for the healing of minor wounds. Only Clerics are able to cast the more powerful two versions of the spell, cure serious and cure critical. As a Cleric advances and chooses his path, his ability to heal becomes more powerful but also faces more restrictions.
Information
This spell heals the target by 20-25 hitpoints.
See Also
- Vitality (Equivalent spell for Paladins) / Mend wounds (Equivalent spell for Rangers)
- Fortify
- Cure serious / Hezekiahs cure
- Cure critical / Bind wounds
- Heal / Tend
- Necromantic touch