Land of the Fire Newts: Difference between revisions

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* ZMud: <code>#8 e;#2 se;#2 s;se;s;#4 e;#2 n;e;ne;#2 n;e;s</code>
* ZMud: <code>#8 e;#2 se;#2 s;se;s;#4 e;#2 n;e;ne;#2 n;e;s</code>
* MUSHClient: <code>#8e 2(se) 2s se s 4e 2n e ne 2n e s</code>
* MUSHClient: <code>#8e 2(se) 2s (se) s 4e 2n e (ne) 2n e s</code>
* General: <code>8e, 2se, 2s, se, s, 4e, 2n, e, ne, 2n, e, s</code>
* General: <code>8e, 2se, 2s, se, s, 4e, 2n, e, ne, 2n, e, s</code>



Revision as of 08:50, 29 April 2008

Area Directions

  • ZMud: #8 e;#2 se;#2 s;se;s;#4 e;#2 n;e;ne;#2 n;e;s
  • MUSHClient: #8e 2(se) 2s (se) s 4e 2n e (ne) 2n e s
  • General: 8e, 2se, 2s, se, s, 4e, 2n, e, ne, 2n, e, s

Area Information

Description

The Land of the Fire Newts lies beneath a portion of Moria
known as the obsidian hills. This strange race is very
secretive, attacking all who intrude upon their home. Due to
their reclusiveness, it has never been known how they came to
be or what their true goals are. Also, as they remain neutral
in the battle between Light and Darkness, none have ever made
an attempt to exterminate them.

Area Notes

The attendants are aggressive and can detect invisible and hidden.

Area Map