Guild of Nature
General Information
- Formed: 19/09/13
- Motto: Masters of nature, waves, and war; Guiding hand for all in need.
- Description: Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes Augurers, Druids, Fathomers and Rangers.
- Headquarters: The Guild of Nature
- Leader: Excane
- Number One: Cerf
- Number Two: Sylphain
Help File
GON 'GUILD OF NATURE'
(
) () () () ) (
( (\/( ( /__)
()()( \ / (/ ()() Thriving in any environment, land or sea,
(\ \/(| ()/ () forest or desert, the Guild of Nature brings
()_\) \ |/ \/ / () knowledge to the young, experience from the
__\|)| ||/__/() aged, and protection to all.
/ \ \\ / /__
() \ \/ / ()
|" '|
|" | The Guild welcomes Augurers, Druids, Fathomers and Rangers.
|" |
____ _|" |_
____ __ ____ Directions: s, s, s, e, s
___ __ ____ ___
Background
The Guild of Spirit was officially introduced into the game on September 19, 2013. It is an amalgamation of the former Guilds of Augurers, Druids, Fathomers and Rangers, formed after the Dragon Raid in Darkhaven destroyed the old guild halls.