Seth's Fortress (new)
Directions
- General:
6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, ne, e, sw, s, 3e, 2u - zMUD:
#6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;ne;e;sw;s;#3 e;u;u - MUSHClient:
#6s (ne) 2s (se) 2e s 2(sw) u (nw) (ne) 2w (sw) 3s 2(se) (ne) e (sw) s 3e 2u
Information
- Author(s): Dominus
- Credits: None
- Level Range: 20 - 50
- Repop Message:
The air around you heats and shimmers, as if consumed by flame ... - Approximate Repop Frequency: every 50 Minutes
- Geo: Southern Mountain Range Geo
- Astral/Portal Point: Unknown
- Mob and Item List
Description
Terrifying. Awe inspiring. Majestic. Legendary. Throughout the Ages, these are but a few of the words used to describe the Dread Lord Seth and his black fortress. His schemes in the past allowed him to obtain vast powers from now dead Gods. He has brought to his banner beings of unquantifiable power in preparation for the day when he will, at long last, bring his will to bear upon the Realms. The Dread Lord has, in addition to an impressive cadre of minions, a daunting fortress in which to dwell. A small but loyal faction of priests dwell by the entrance. Beyond the priesthood lies the Chaos Maze, a swirling mass of corporeal chaos where direction and logic have no meaning. What lays beyond is only for those who possess might and knowledge beyond the scope of the common man. In recent years, the Fortress was warped and changed by new servants. The increase in the Dread Lord's powers were never fully understood. Now the Shattering has come to pass and the Fortress stands strangely quiet between the Southern Peaks.
Notes
Seth's Fortress is split down the middle by the infamous Chaos Maze. While the lower half is great for levelling, upper seth's has many good run mobs, which put out a disproportionate amount of great equipment for evils. Mobs of note are Jade, Magus of Evil, Darkness, Onyx and of course Lord Seth. As if the Chaos Maze wasn't enough of a deterrent, you shouldn't be trying to get to upper seth's unless you've got a decent idea of what you're doing.
If you do get stuck in the chaos maze, the room n, w of the
entrance is recallable. The entrance is where runners often sleep the
creatures of chaos, so it is easily recognizable.
Map
