Ocean Keep

From RoDpedia
Revision as of 16:03, 21 November 2011 by Meddon (talk | contribs) (reformatted)
Jump to navigation Jump to search

Directions

  • General: 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne
  • zMUD: #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne
  • MUSHClient: # 8e 3(ne) 3e (ne) e (ne) 2e 5n (ne) e (ne) e (se) e (ne) 3n (ne)

Information

Description

The city of Ocean Keep used to border the Ocean of Storms, a
sea whose waves were in perpetual furor and whose skies were
always dark. Ruled by the Lord and Lady Willem, the city was,
and is, a thriving seaport where justice and peace rule.
However, tales of pirates under the leadership of a man named
Faragut have been running wild, and it seems there is more to
the 'peace' in Ocean Keep than meets the eye.

Luckily for Ocean Keep, it did not become landlocked by the
Shattering, as some of the small coastal villages along the
Ocean of Storms have. It now sits on the Azure Sea. The Lord
and Lady Willem hope to make Ocean Keep a prime port in this
new age of sea travel.

Notes

  • Mobs of note are Shade the dark and Captain Lodd.
  • Don't go into the 'Caught in a Gale' maze without adequate preparation, there's a lot of those wind devils in there.

Map