Anhur, God of War

From RoDpedia
Revision as of 01:36, 14 September 2005 by Tokai (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Description

<description>

Equipment

Holds

  • [[<held item 1>]]
  • [[<held item 2>]]

Pops

  • [[<pop item 1>]]
  • [[<pop item 2>]]

Instructions

General

  • Characters: 1 tank, 1 Thief, 1 Cleric
  • Weapons: <weapons needed>
  • Tunnel: None
  • Status: Aggressive
  • Mob Align: Evil]]
  • IP Check: None
  • Spell: Paradox Flux

Spells

Directions

From the entrance to Blasted Lands ( 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e, scan for entrance ), astral to Ammit, flee, move 1 east and summon the rest of your group. Many people like to keep a portal char at this point. From there, Anhur is 2n.


Notes

Firstly, disarm him. Anhur poisons, blinds and also stuns quite well. He also uses the occasional breath attack (lightning/fire/frost), but overall they only do a couple hundred damage. Tank needs to have res poison (if so, you probably don't need the cleric) or something to cure poison on them, because they'll be bitten almost every round. Any sort of hitter works-- mage paradox, thief circle, etc. Ranger wasp talon also hits him VERY well if you wish to weaken him up a bit. To leave, go two south back to the portal room, and portal there from all south of Darkhaven.