Spell Effect

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Stat-Increasing Spells

Leveling Spells (Castable to Others)

Class Name Brew Scribe Effect Description
Mage Ogre Might Yes Yes +2 Str Ogre might increases the strength of the victim for its duration.
Mage Dragon Wit Yes Yes +2 Int This spell increases the target's intelligence for its duration.
Mage Sagacity Yes Yes +2 Wis Sagacity grants the recipient an increased wisdom for its duration.
Mage Slink Yes Yes +2 Dex This spell makes the victim more dexterous for its duration.
Mage Trollish Vigor Yes Yes +2 Con, -1 Cha This spell increases the victim's constitution during its duration, while causing their skin to thicken and contort like an ugly troll.
Mage Elven Beauty Yes Yes +2 Cha This spell makes you more charismatic for its duration.
  • Based on level 50 spells.

Class Specific (Mage/Self-Cast)

Class Name Effect Description
Mage Brawn +3 Str Brawn grants the Mage, and the Mage only, with exceptional strength for its duration. Brawn grants strength in excess of ogre might.
Mage Acumen +3 Int Acumen grants the Mage, and the Mage only, increased powers of reasoning for its duration. The increase is greater than that of dragon wit.
Mage Sapience +3 Wis Sapience grants the Mage, and the Mage only, increased wisdom for its duration. The increase is greater than that of sagacity.
Mage Adroitness +3 Dex Adroitness grants the Mage, and the Mage only, increased dexterity for its duration. The increase is greater than that of slink.
Mage Adamant +3 Con Adamant grants the Mage, and the Mage only, with exceptional constitution for its duration. Adamant grants constitution superior to trollish vigor, without detrimental effect to the Mage's appearance.
  • Based on level 50 spells.

Class Specific (Bladesinger/Self-Cast)

Class Name Effect Description
Bladesinger Limber +3 Dex Sore and strained muscles are not conducive to combat. Limber allows a Bladesinger to stretch tired muscles and become more dextrous.
  • Based on level 50 spells.

Protection Spells

Damage Reduction Spells

Class Name Brew Effects Description
Cleric Sanctuary Yes Reduce 50% All Damage The Sanctuary spell reduces the damage taken by the character from any attack by one half.
Cleric Greater Sanctuary No Reduce 50% All Damage, +60 Aegis

This spell will allow a Cleric to cast 'greater sanctuary', giving them more of the protective benefits of sanctuary than the normal sanctuary spell. This spell may only be cast by Clerics following either the Amnis Umbra or the Arcana Eviae groups. The Cleric must be in good standing with their Deity to cast this spell.

Cleric Protection Yes Reduce 25% Evil Damage The Protection spell reduces the damage taken from any attack by an evil creature by one quarter.
Paladin Sacral Divinity No Reduce 50% All Damage The prayer of a Paladin for personal sanctuary to its deity, made over the clasped symbol of the Paladin. It is said that never will the prayer be heard should it be uttered by the unworthy.
Paladin Benefic Aura No Reduce 25% Evil Damage The Paladin may infuse itself with a general protection from evil with this ancient cantrip. As with most of the major Paladin spells, it requires the utilization of the Paladin symbol.
  • Based on level 50 spells.

Resistance Spell

Class Name Brew Effect Description
Mage Demonskin Yes Resist Slash 10% This spell makes you less susceptible to slashing attacks.
Mage Dragonskin Yes Resist Pierce 10% This spell makes you less susceptible to piercing weapons.
Mage Antimagic Shell Yes Resist Magic 10% This spell makes you more resistant to all types of magic (including beneficial magic).
Mage Inner Warmth Yes Resist Cold 10% This spell makes you more resistant to all forms of coldness.
Mage Blazeward Yes Resist Fire 10% This spell makes the caster more resistant to fire and heat.
Mage Eldritch Sphere Yes Resist Magic 10%, Resist NonMagic 10% This powerful spell increases your resistance to both magical and nonmagical attacks.
Mage Ethereal Shield Yes Resist Energy 10% This spell decreases the amount of damage taken from energy attacks.
Mage Shadowform Yes Resist NonMagic 10% This spell imbues the caster with resistance to non-magical attacks, at no cost to their attributes.
Mage Valiance Yes Resist Paralysis 10% This spell increases your perseverence when you are on the verge of losing consciousness.
  • Based on level 50 spells.