Ocean Keep

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Revision as of 08:15, 17 January 2006 by Tokai (talk | contribs) (Area Notes: (fixed link))
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Area Directions

  • ZMud: #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne
  • MUSHClient: #8e 3(ne) 3e (ne) e (ne) 2e 5n (ne) e (ne) e (se) e (ne) 3n (ne)
  • General: 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne

Area Information

  • Author: Narn
  • Credits: None
  • Level Range: 15 - 50
  • Repop Message: A ship's bell clangs in the distance.
  • Astral/Portal Point: Lingon, Crewman, Deckhand, Goat
  • Mob/Item List: Ocean Keep

Description

The city of Ocean Keep used to border the Ocean of Storms, a
sea whose waves were in perpetual furor and whose skies were
always dark. Ruled by the Lord and Lady Willem, the city was,
and is, a thriving seaport where justice and peace rule.
However, tales of pirates under the leadership of a man named
Faragut have been running wild, and it seems there is more to
the 'peace' in Ocean Keep than meets the eye.

Luckily for Ocean Keep, it did not become landlocked by the
Shattering, as some of the small coastal villages along the
Ocean of Storms have. It now sits on the Azure Sea. The Lord
and Lady Willem hope to make Ocean Keep a prime port in this
new age of sea travel.

Area Notes

Mobs of note are Shade the dark and Captain Lodd.

Don't go into the 'Caught in a Gale' maze without adequate preparation, there's a lot of those wind devils in there.

Area Map