The blessed silver cross of Ravenell
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A small silver cross radiates an unearthly glow as it lies upon the floor.
Identify
Object 'the blessed silver cross of Ravenell' is infused with your magic... It is a level 49 armor, weight 3. Locations it can be worn: neck Special properties: glow magic bless Genres allowed: divinity shaman Alignments allowed: good neutral This armor has a gold value of 0. Armor class is 15 of 15. Affects wisdom by 2. Affects mana by 100. Affects hp by 75.
Information
- Mob: Ghost of Ibalilin
- Area: Nevermore
- Pop: No
- Manufactured: Yes
- Out of Game: No
- Minimum Level: Unknown
- Maximum Level: Unknown
- Known keywords: Unknown
Description/Exam
This small silver cross glows in the dark, and it crackles with energy when held. A thick, silver chain has been attached at its top to allow it to be worn around the neck. Enscribed upon the back of it is the name: 'Ibalilin'
Notes
Ok, Im tired - so Ill outline the process here
Yageth and I did something I have wanted to do for a long long time, thanks Yageth. Kill montillado - loot copper key (I think this one might be a pop, unsure) Kill the essence of montillado that pops on montis death unlock/open trapdoor up detrap chest unlock and open chest and cabinet, get small silver key and cross (well and the cloak) That key goes to the door n,ne of Waotrem walk into the room to the south (key poofs on use) door can be picked from the inside but not from the outside, don't mess this up ... There is a lot of speach progs in this room, basically you "say trapped" to spawn the ghost of Ibalilin, it spawns for half a second maybe (took us 30 mins to realise) Once spawened you can get other speach progs, most interesting is probably that this is the start of the orb to give to jeli puzzle. well stack commands say trapped give cross ghost giving the cross makes the ghost non-pacifist \\I think the mob is in the room wizinvis all the time so you should be able to get it with an area attack now say trapped kill ghost long fight, for a cleric is melee is sort of insane - almost untankable on a paladin we two manned, with deaths and repairs in the middle its ok to flee, just remember to not let the area repop when all chars are on the outside you can't quit in this room something tells me this is a max once / reboot or similar kill thingie oh, and the mob switches immunities