Miden'nir: Difference between revisions
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== Area Directions == | == Area Directions == | ||
* ZMud: #7 s | * ZMud: <code>#7 s</code> | ||
* MUSHClient: #7s | * MUSHClient: <code>#7s</code> | ||
* General: 7s | * General: <code>7s</code> | ||
== Area Information == | == Area Information == | ||
| Line 11: | Line 11: | ||
* Level Range: 5 - 15 | * Level Range: 5 - 15 | ||
* [[Repopulation|Repop]] Message: <code>Black clouds obscure the peaks of Mount Doom and build with intensity...</code> | * [[Repopulation|Repop]] Message: <code>Black clouds obscure the peaks of Mount Doom and build with intensity...</code> | ||
* [[Astral walk|Astral]]/[[Portal]] Point: | * [[Astral walk|Astral]]/[[Portal]] Point: Jacob, Goblin spy, Doom goblin | ||
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]] | |||
=== Description === | |||
South of Darkhaven is a dark, stunted forest populated by a | |||
tribe of goblins. Despite having suffered steady losses to | |||
Darkhaven's adventurers, still more spys arrive to protect | |||
their king beneath Doom Mountain. Above Doom Mountain, the | |||
the foothills of the Southern Mountain Range beckon. A quiet | |||
inn provides a restful haven and dubious refreshment while the | |||
inkeeper whiles away the hours with a favourite book. | |||
== Area Notes == | == Area Notes == | ||
Beware of small [[aggressive]] [[mobile|mobs]], small thieving [[mobile|mobs]], and the entrance into the [[Asgard Nexus]]. | Beware of small [[Aggressive mob|aggressive]] [[mobile|mobs]], small thieving [[mobile|mobs]], and the entrance into the [[Asgard Nexus]]. | ||
If you do happen to wander into [[Asgard Nexus]], follow these directions: leave, n, u. This brings you to [[Gre'Vos]], from whom you may recall. | If you do happen to wander into [[Asgard Nexus]], follow these directions: leave, n, u. This brings you to [[Gre'Vos]], from whom you may recall. | ||
If you make a wrong turn you get dropped into the [[Empyreal Wastelands]], a land of 300hp damage progs, which will in turn drop you into the maze full of [[wind devil|wind devils]] in [[Ocean Keep]]. | If you make a wrong turn you get dropped into the [[Empyreal Wastelands]], a land of 300hp damage progs, which will in turn drop you into the maze full of [[wind devil|wind devils]] in [[Ocean Keep]]. | ||
Latest revision as of 13:53, 28 September 2013
Area Directions
- ZMud:
#7 s - MUSHClient:
#7s - General:
7s
Area Information
- Author: Copper
- Credits: None
- Level Range: 5 - 15
- Repop Message:
Black clouds obscure the peaks of Mount Doom and build with intensity... - Astral/Portal Point: Jacob, Goblin spy, Doom goblin
- Mob/Item List: Miden'nir
Description
South of Darkhaven is a dark, stunted forest populated by a tribe of goblins. Despite having suffered steady losses to Darkhaven's adventurers, still more spys arrive to protect their king beneath Doom Mountain. Above Doom Mountain, the the foothills of the Southern Mountain Range beckon. A quiet inn provides a restful haven and dubious refreshment while the inkeeper whiles away the hours with a favourite book.
Area Notes
Beware of small aggressive mobs, small thieving mobs, and the entrance into the Asgard Nexus. If you do happen to wander into Asgard Nexus, follow these directions: leave, n, u. This brings you to Gre'Vos, from whom you may recall. If you make a wrong turn you get dropped into the Empyreal Wastelands, a land of 300hp damage progs, which will in turn drop you into the maze full of wind devils in Ocean Keep.
