IP check: Difference between revisions
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== Examples == | == Examples == | ||
You can only enter the [[Village of Edo]] if you are IP1. | * You can only enter the [[Village of Edo]] if you are IP1. | ||
If you fight [[B'rakkum]] at higher than IP2, he will do more damage. | * If you fight [[B'rakkum]] at higher than IP2, he will do more damage. | ||
You need to be | * You need to be IP3 to fight [[the ghost of Lord Kahl]] or he'll kick you out of his room. | ||
If you're higher than IP1 in [[Lake of Tich'Pyga]], the Undertow [[Transfer|trans]] room won't work. | * If you're higher than IP1 in [[Lake of Tich'Pyga]], the Undertow [[Transfer|trans]] room won't work. | ||
[[Category:Information]] | [[Category:Information]] | ||
Latest revision as of 12:22, 7 February 2016
Definition
An IP check is when the game checks how many characters are logged into the mud from your connection - essentially, to what degree you are multiplaying. The mob or room will probably then act differently depending on the result of the IP check.
If you have two characters link-live, then you are termed to be 'IP2', for three you are IP3 and so on.
Examples
- You can only enter the Village of Edo if you are IP1.
- If you fight B'rakkum at higher than IP2, he will do more damage.
- You need to be IP3 to fight the ghost of Lord Kahl or he'll kick you out of his room.
- If you're higher than IP1 in Lake of Tich'Pyga, the Undertow trans room won't work.