Captain Lodd: Difference between revisions

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m Added note about gouge and disarm.
 
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== General ==
{{Mob
 
|cname = Captain Lodd
* Area: [[Ocean Keep]]
|area = Ocean Keep
* Status: Neutral
|status = Neutral
* Mob Alignment: [[Devout alignment|Devout]]
|align = [[Devout alignment|Devout]]
 
|zmuddir = #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#4 w;#2 n;w;n;w;u;e;#2 s;open s;s;w
== Directions ==
|mushdir = #8e 3(ne) 3e (ne) e (ne) 2e 5n (ne) e (ne) e (se) e (ne) 3n (ne) 2d 4w 2n w n w u e 2s (open s) s w
 
|roddir = 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne, 2d, 4w, 2n, w, n, w, u, e, 2s, open s, s, w
* ZMud: <code>#8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#4 w;#2 n;w;n;w;u;e;#2 s;open s;s;w</code>
|description = His neatly trimmed white beard and pot belly make him look quite jovial,
* MUSHClient: <code>#8e 3(ne) 3e (ne) e (ne) 2e 5n (ne) e (ne) e (se) e (ne) 3n (ne) 2d 4w 2n w n w u e 2s (open s) s w</code>
* General: <code>8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne, 2d, 4w, 2n, w, n, w, u, e, 2s, open s, s, w</code>
 
== Description ==
 
His neatly trimmed white beard and pot belly make him look quite jovial,
  but there is also an air of authority about him that is not to be denied.
  but there is also an air of authority about him that is not to be denied.
  One would be well advised not to cross this man.
  One would be well advised not to cross this man.
 
|wielded1 = a sword with the king's crest
== Equipment ==
|pop1 = a jade cameo
 
|pop2 = a sea captain's dial
* [[a sword with the king's crest]]
|chars = 2+ [[hitter|hitters]], 2 [[cleric|clerics]]
* [[a jade cameo]] ([[Pop item|pop]])
|weapons = [[Nonmagical items|Nonmagical]]
* [[a sea captain's dial]] ([[Pop item|pop]])
|tunnel = None
 
|ipcheck = None
== Run Instructions ==
|tankspells = [[Basic spells]], [[True sight]]
 
|otherspells = [[Basic spells]]
* Characters: 2+ [[hitter|hitters]], 2 [[cleric|clerics]]
|shields = None
* Weapons: [[Nonmagical items|Nonmagical]]
|notes = * It's best to [[poison]] Lodd and wait a good 15 mins for him to soften up. He has a prog that damages everyone in the room, so keep an eye on the [[cleric|cleric(s)]]. He also has a prog when he dies that either pops [[a jade cameo]] or destroys it - and if it's the latter, deals about 400 dmg to a random person so keep your group's HP up near the end of the fight. All spelldowns and spells and such work fine on Lodd, go for it.
* [[Tunnel]]: None
* Lodd will [[gouge]] and [[disarm]] the tank at times.
* [[IP check]]: None
|cats =
 
[[Category:Seafarer's Research]]
=== Protective Spells ===
}}
 
* Spells for [[tank]]: [[Basic spells]]
* Spells for others: [[Basic spells]]
* [[Elemental shields]]: None
 
== Notes ==
 
It's best to [[poison]] Lodd and wait a good 15 mins for him to soften up. He has a prog that damages everyone in the room, so keep an eye on the [[cleric|cleric(s)]]. He also has a prog when he dies that either pops [[a jade cameo]] or destroys it - and if it's the latter, deals about 400 dmg to a random person so keep your group's HP up near the end of the fight. All spelldowns and spells and such work fine on Lodd, go for it.
 
[[Category:Mobs]] [[Category:Ocean Keep]]

Latest revision as of 14:52, 20 June 2017

Information

Description

His neatly trimmed white beard and pot belly make him look quite jovial,
but there is also an air of authority about him that is not to be denied.
One would be well advised not to cross this man.

Directions

  • RoD: 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne, 2d, 4w, 2n, w, n, w, u, e, 2s, open s, s, w
  • zMUD: #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#4 w;#2 n;w;n;w;u;e;#2 s;open s;s;w
  • MUSH: #8e 3(ne) 3e (ne) e (ne) 2e 5n (ne) e (ne) e (se) e (ne) 3n (ne) 2d 4w 2n w n w u e 2s (open s) s w

Items

Equipment

LocationItem
Wieldeda sword with the king's crest

Inventory

Unknown coins 

Pops

Strategy

Notes

  • It's best to poison Lodd and wait a good 15 mins for him to soften up. He has a prog that damages everyone in the room, so keep an eye on the cleric(s). He also has a prog when he dies that either pops a jade cameo or destroys it - and if it's the latter, deals about 400 dmg to a random person so keep your group's HP up near the end of the fight. All spelldowns and spells and such work fine on Lodd, go for it.
  • Lodd will gouge and disarm the tank at times.