High Tower of Sorcery: Difference between revisions

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== Area Directions ==
== Area Directions ==


* ZMud: #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;n;nw;ne;n
* ZMud: <code>#6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;n;nw;ne;n</code>
* MUSHClient: #6s (ne) 2s (se) 2e s 2(sw) s 5(sw) (nw) 5n (ne) n e 2(se) e s (se) (sw) 4s 2(sw) s (se) 2w (nw) (sw) 2n (sw) w (sw) n (nw) (ne) n
* MUSHClient: <code>#6s (ne) 2s (se) 2e s 2(sw) s 5(sw) (nw) 5n (ne) n e 2(se) e s (se) (sw) 4s 2(sw) s (se) 2w (nw) (sw) 2n (sw) w (sw) n (nw) (ne) n</code>
* General: 6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se, e, s, se, sw, 4s, 2sw, s, se, 2w, nw, sw, 2n, sw, w, sw, n, nw, ne, n
* General: <code>6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se, e, s, se, sw, 4s, 2sw, s, se, 2w, nw, sw, 2n, sw, w, sw, n, nw, ne, n</code>


== Area Information ==
== Area Information ==
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* [[Repopulation|Repop]] Message: <code>A mass of tingling magic envelops you...</code>
* [[Repopulation|Repop]] Message: <code>A mass of tingling magic envelops you...</code>
* [[Astral walk|Astral]]/[[Portal]] Point: Ezmerelda, Black apprentice
* [[Astral walk|Astral]]/[[Portal]] Point: Ezmerelda, Black apprentice
 
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]
=== Description ===
=== Description ===


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== Area Notes ==
== Area Notes ==


The High Tower of Sorcery, a nice big levelling area that is usually not crowded. Also has many of the mobs that mages need for changing paths. Only real run mob is the [[Grand Mistress of Magic]].
The High Tower of Sorcery, a nice big levelling area that is usually not crowded. Also has many of the mobs that mages need for changing paths. Only real run mob is [[The Grand Mistress]].
 
'''WARNING:''' The map is wrong - the set of rooms that link to the Drow City, Olympus, Dylan's Area, and Sewer areas is entered by using the enter command in "The pentagram chamber" where "The master summoner" is on the third floor.


== Area Map ==
== Area Map ==
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[[Image:Hightowerofsorcery.png]]
[[Image:Hightowerofsorcery.png]]


[[Category:Areas]] [[Category:The Mire Geo]]
[[Category:Areas]] [[Category:Mire Geo]]

Latest revision as of 19:59, 7 February 2011

Area Directions

  • ZMud: #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;n;nw;ne;n
  • MUSHClient: #6s (ne) 2s (se) 2e s 2(sw) s 5(sw) (nw) 5n (ne) n e 2(se) e s (se) (sw) 4s 2(sw) s (se) 2w (nw) (sw) 2n (sw) w (sw) n (nw) (ne) n
  • General: 6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se, e, s, se, sw, 4s, 2sw, s, se, 2w, nw, sw, 2n, sw, w, sw, n, nw, ne, n

Area Information

Description

Ages ago, when the mortals of the Realms were still
experimenting with magic, a coven of archmages deemed that the
use of magic needed to be learned and controlled to avoid
terrible disasters. Thus the Guild of Mages was created along
with the High Tower of Sorcery. After many attacks from the
beings of Darkness, the mages also found it necessary to weave
a powerful grove of shadows around the Tower, so that only the
stoutest adventurers could reach them. Since that time, the
Mages of Despair, led by the powerful Mistress of Magic, have
attempted to grasp the idea of magic and understand how it
truly works. Through all this, the Guild has gained such
respect that Duke Luther has permitted the building of a
Tower of Sorcery in Darkhaven.

Area Notes

The High Tower of Sorcery, a nice big levelling area that is usually not crowded. Also has many of the mobs that mages need for changing paths. Only real run mob is The Grand Mistress.

Area Map