Cyclone: Difference between revisions

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* [[Tunnel]]: None
* [[Tunnel]]: None
* [[IP check]]: Four
* [[IP check]]: Four
* Spell: Unknown


=== Protective Spells ===
=== Protective Spells ===


* Spells for tank: [[Basic spells]], [[Eldritch sphere]], [[Shadowform]], [[Valiance]], [[Inner warmth]], [[Grounding]]
* Spells for [[tank]]: [[Basic spells]], [[Eldritch sphere]], [[Shadowform]], [[Valiance]], [[Inner warmth]], [[Grounding]]
* Spells for others: [[Basic spells]], [[Inner warmth]], [[Grounding]]
* Spells for others: [[Basic spells]], [[Inner warmth]], [[Grounding]]
* [[Elemental shields]]: [[Iceshield]]
* [[Elemental shields]]: [[Iceshield]]
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Cyclone often hands out quite a lot of damage, but if you can take it then it's not a hard fight. Send the [[tank]] in first. The [[hitter|hitters]] will take damage during the fight, although not too much. [[Vampire|Vamps]] are probably the best [[hitter|hitters]] to use. The more electricity resistance you have, the better.
Cyclone often hands out quite a lot of damage, but if you can take it then it's not a hard fight. Send the [[tank]] in first. The [[hitter|hitters]] will take damage during the fight, although not too much. [[Vampire|Vamps]] are probably the best [[hitter|hitters]] to use. The more electricity resistance you have, the better.


[[Category:Mobs]] [[Category:Village of Edo]] {{stub}}
[[Category:Mobs]] [[Category:Village of Edo]]

Latest revision as of 13:20, 6 March 2006

General

Directions

  • ZMud: nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#6 n;nw;n;ne;n;e;se;ne;e;s
  • MUSHClient: #(nw) 2w 4n e (look painting) (open n) n 26w 2n (ne) (nw) n (nw) 2w 6n (nw) n (ne) n e (se) (ne) e s
  • General: nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 6n, nw, n, ne, n, e, se, ne, e, s

Description

Roaring like an inferno, the sound of this Cyclone spinning is deafening.
Long thought to be an ancient god, the Cyclone has rested in these waters
for millennia, feeding off of the ocean and those foolish enough to venture
too far off land. Rising 200 feet in the air, this being of water, wind and
force is truly an example of nature at its most destructive.

Equipment

Run Instructions

Protective Spells

Notes

Cyclone often hands out quite a lot of damage, but if you can take it then it's not a hard fight. Send the tank in first. The hitters will take damage during the fight, although not too much. Vamps are probably the best hitters to use. The more electricity resistance you have, the better.