Vampire

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Vampirism, in most legend, is a curse bestowed upon one individual by another already damned to exist as a Vampire. Vampirism in the Realms appears to be a curse of creation, for all those who subsist on blood are born to their existence. Fed and nurtured with blood, the Vampire learns early in unlife the ways of the predator. While a Vampire may drink from blood on the ground, such cool and congealed sustenance does not compare to warm and rich life stolen from the veins of a victim and stored within the Vampire. It is measured in blood points (bp). These blood points may be expended in the casting of spells or the use of vampiric abilities. A severely wounded Vampire will also intuitively draw on the power of the blood to heal themselves during battle. A Vampire will also instantaneously expend blood to remain functional during the daylight hours. No such expenditure is needed in the evening hours. During the twilight, a Vampire also gains a bonus to their armor class and the ability to transport themselves through mist once they are sufficiently skilled.

"No one holds command over me. No man. No God. No Prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see who I drag screaming to Hell with me." Gunter Dorn, Das Ungeheuer Darin

Fueled by the powers of their blood and the might of their inner Beast, a Vampire is amazingly quick and agile. Dexterity is their prime trait. However, their immortality affords them the ability to improve their mental attributes over time. This natural intelligence is a useful secondary attribute for the Vampire. Unlike other classes, the power of the blood enhances every attribute a Vampire possesses. A Vampire is deficient in neither mind nor body. Vampires are unduly affected by holy power, but resistant to unholy powers.

Information

Skills

See Also: Category:Vampire Skills

Level Skill Max MinPos
1 float 95 fighting
1 standard style 90 any
1 bludgeons 50 any
1 flexible arms 40 any
1 long blades 85 any
1 pugilism 95 any
1 short blades 95 any
1 talonous arms 95 any
2 dig 95 standing
2 strike 95 fighting (aggressive)
3 chill touch 95 fighting (berserk)
3 feed 95 fighting (berserk)
3 sneak 95 standing
4 aggressive style 95 fighting (aggressive)
4 obfuscate 95 standing
5 enhanced damage 95 fighting (berserk)
5 pounce 80 standing (pkill only)
6 weaken 95 fighting (aggressive)
7 steal 95 standing
8 climb 95 standing
9 search 95 standing
10 fly 95 fighting
10 stalk 95 standing (pkill only)
11 teleport 95 fighting (defensive)
11 bite 95 fighting (berserk)
11 bloodlet 95 sitting
11 parry 95 fighting (aggressive)
11 second attack 95 fighting (berserk)
12 shocking grasp 95 fighting (berserk)
12 sleep 95 standing
12 berserk style 80 fighting (defensive)
12 evasive style 90 any
12 occulutus visum 95 resting
13 vomica pravus 45 resting
14 dominate 95 standing
15 identify 95 fighting (evasive)
15 kindred strength 95 fighting
15 elbow 85 fighting (aggressive)
16 defensive style 90 any
16 mount 95 standing
16 peek 95 standing
17 energy drain 95 fighting
17 dual wield 95 fighting (aggressive)
18 knee 60 fighting (aggressive)
18 mistform 95 resting
19 leap 80 fighting (berserk)
20 locate object 95 fighting (evasive)
20 soulsight 85 standing
21 swap 85 resting
22 dodge 95 fighting (aggressive)
23 third attack 95 fighting (berserk)
24 aid 60 fighting (aggressive)
25 disarm 95 fighting (aggressive)
26 dispel magic 95 fighting
27 shield 95 fighting
28 stone skin 95 fighting
29 scry 95 fighting
30 word of recall 95 resting
31 mistwalk 90 standing
32 two handed 70 fighting (aggressive)
35 shriek 95 fighting
36 scan 95 standing
38 fourth attack 85 fighting (berserk)
39 bloodhunt 90 standing
40 enchant weapon 85 standing
41 broach 60 standing
43 decaying touch 80 fighting (berserk)
45 transport 40 fighting (evasive)
48 enfeeble 95 resting (pkill only)
49 potence 75 fighting (berserk)
49 subterfugium 60 fighting (aggressive)
50 grasp suspiria 95 fighting (berserk)
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