The art of Augury has been pursued for countless years. Before written language, there were prophets and soothsayers as well as those who divined the future with entrails and bones. The Augurer is the result of the evolution of these individuals with heightened sight, a society of beings with the ability to see beyond the material world into other planes of existence and sometimes into the future. Augurers are driven to creative diversions, enjoying and excelling in art, and theater and music of all types. In battle, the Augurer uses a combination of strong fighting technique and exceptional magical ability. For this reason, an Augurer must always be well rounded, depending on mental and physical prowess to vanquish its foes.
"At any hour of the day or night, I have been anxious to improve the nick of time, and notch it on my stick too; to stand on the meeting of two eternities, the past and future, which is precisely the present moment." Henry David Thoreau, "Economy"
Augurers require great wisdom to dictate their actions because of their uncanny knowledge of the future. Foreknowledge of the future also grants the Augurer unusual luck, using their sight to give them an edge in all things. An Augurer must be adept in the art of meditation, depending on it to alleviate mental exhaustion of prolonged spell casting. The hours spent in the study of meditation and mental focus have resulted in the Augurer becoming less limber and dexterous.
- Primary statistic: Wisdom
- Secondary statistic: Luck
- Deficient statistic: Dexterity
- Races allowed: Human, Elf, Dwarf, Half-Troll, Gith, Drow, Sea-Elf, Gnome.
- Deities allowed: A'enari, Bron'trel, Cawyn, Estathius, Ghordohl, Gre'Vos, Grishnakh, Kalerd, Kardis, Keltas, LaChte, Masefi, Sarane, Shivvan, Sil-Galith, Tirebaen, Vl'aresch, Z'hyal.
- Favored weapons: Whipping, Flailing.
- Least favored weapons: Biting, Clawing.
See Also: Category:Augurer Skills
|1||aggressive style||60||fighting (aggressive)|
|7||shocking grasp||90||fighting (berserk)|
|10||psychic surge||95||fighting (evasive)|
|10||stalk||95||standing (pkill only)|
|14||balm of time||95||standing|
|14||midas touch||95||fighting (evasive)|
|15||second attack||60||fighting (berserk)|
|18||detect hidden||95||fighting (berserk)|
|19||caustic touch||90||fighting (berserk)|
|20||inner warmth||90||fighting (evasive)|
|22||enhanced damage||75||fighting (berserk)|
|24||word of recall||95||resting|
|30||bind oracle||90||fighting (defensive)|
|31||third attack||66||fighting (berserk)|
|35||dual wield||80||fighting (aggressive)|
|37||two handed||50||fighting (aggressive)|
|38||berserk style||40||fighting (defensive)|
|41||fourth attack||40||fighting (berserk)|
|42||helical flow||85||fighting (defensive)|
|43||coil of flame||95||fighting|
|46||spiral blast||95||fighting (aggressive)|
|50||herald death||75||fighting (berserk)|