IP check: Difference between revisions

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== Definition ==
== Definition ==


An '''IP Check''' is when the game checks how many characters are logged into the mud from your connection - essentially, to what degree you are [[Multiplay|multiplaying]]. The [[mobile|mob]] or room will probably then act differently depending on the result of the IP check.
An '''IP check''' is when the game checks how many characters are logged into the mud from your connection - essentially, to what degree you are [[Multiplay|multiplaying]]. The [[mobile|mob]] or room will probably then act differently depending on the result of the IP check.


If you have two characters link-live, then you are termed to be 'IP2', for three you are IP3 and so on.
If you have two characters link-live, then you are termed to be 'IP2', for three you are IP3 and so on.
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You can only enter the [[Village of Edo]] if you are IP1.
You can only enter the [[Village of Edo]] if you are IP1.
If you fight [[Brakkum]] at higher than IP2, he will do more damage.
If you fight [[B'rakkum]] at higher than IP2, he will do more damage.
You need to be IP1 to fight [[the ghost of Lord Kahl]] or he'll kick you out of his room.
You need to be IP1 to fight [[the ghost of Lord Kahl]] or he'll kick you out of his room.
If you're higher than IP1 in [[Lake of Tich'Pyga]], the Undertow [[trans room]] won't work.
If you're higher than IP1 in [[Lake of Tich'Pyga]], the Undertow [[trans room]] won't work.


[[Category:Information]]
[[Category:Information]]

Revision as of 17:45, 19 October 2005

Definition

An IP check is when the game checks how many characters are logged into the mud from your connection - essentially, to what degree you are multiplaying. The mob or room will probably then act differently depending on the result of the IP check.

If you have two characters link-live, then you are termed to be 'IP2', for three you are IP3 and so on.

Examples

You can only enter the Village of Edo if you are IP1. If you fight B'rakkum at higher than IP2, he will do more damage. You need to be IP1 to fight the ghost of Lord Kahl or he'll kick you out of his room. If you're higher than IP1 in Lake of Tich'Pyga, the Undertow trans room won't work.