IP check: Difference between revisions

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== Examples ==
== Examples ==


You can only enter the [[Village of Edo]] if you are IP1.
* You can only enter the [[Village of Edo]] if you are IP1.
If you fight [[B'rakkum]] at higher than IP2, he will do more damage.
* If you fight [[B'rakkum]] at higher than IP2, he will do more damage.
You need to be IP1 to fight [[the ghost of Lord Kahl]] or he'll kick you out of his room.
* You need to be IP1 to fight [[the ghost of Lord Kahl]] or he'll kick you out of his room.
If you're higher than IP1 in [[Lake of Tich'Pyga]], the Undertow [[Transfer|trans]] room won't work.
* If you're higher than IP1 in [[Lake of Tich'Pyga]], the Undertow [[Transfer|trans]] room won't work.


[[Category:Information]]
[[Category:Information]]

Revision as of 03:02, 11 August 2011

Definition

An IP check is when the game checks how many characters are logged into the mud from your connection - essentially, to what degree you are multiplaying. The mob or room will probably then act differently depending on the result of the IP check.

If you have two characters link-live, then you are termed to be 'IP2', for three you are IP3 and so on.

Examples