Captain Lodd: Difference between revisions

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* [[Tunnel]]: None
* [[Tunnel]]: None
* [[IP check]]: None
* [[IP check]]: None
* Spell: [[Quantum spike]]


=== Protective Spells ===
=== Protective Spells ===


* Spells for tank: [[Basic spells]]
* Spells for [[tank]]: [[Basic spells]]
* Spells for others: [[Basic spells]]
* Spells for others: [[Basic spells]]
* [[Elemental shields]]: None
* [[Elemental shields]]: None

Revision as of 13:17, 6 March 2006

General

Directions

  • ZMud: #8 e;#3 ne;#3 e;ne;e;ne;#2 e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;#2 d;#4 w;#2 n;w;n;w;u;e;#2 s;open s;s;w
  • MUSHClient: #8e 3(ne) 3e (ne) e (ne) 2e 5n (ne) e (ne) e (se) e (ne) 3n (ne) 2d 4w 2n w n w u e 2s (open s) s w
  • General: 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne, 2d, 4w, 2n, w, n, w, u, e, 2s, open s, s, w

Description

His neatly trimmed white beard and pot belly make him look quite jovial,
but there is also an air of authority about him that is not to be denied.
One would be well advised not to cross this man.

Equipment

Run Instructions

Protective Spells

Notes

It's best to poison Lodd and wait a good 15 mins for him to soften up. He has a prog that damages everyone in the room, so keep an eye on the cleric(s). He also has a prog when he dies that either pops a jade cameo or destroys it - and if it's the latter, deals about 400 dmg to a random person so keep your group's HP up near the end of the fight. All spelldowns and spells and such work fine on Lodd, go for it.