Flee: Difference between revisions

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{{cleanup}}
* Syntax: <code>flee</code>
 
* Syntax: <code>flee/rescue <character></code>
* Casting message: <code><message the user sees on cast (if available)></code>
* Expiration message: <code><message the user sees on spell expiration (if available)></code>
* Failure message: <code><message the user sees on failure (if available)></code>


== Help File ==
== Help File ==


Once you start a fight, you can't just walk away
The help file for this skill also covers [[rescue]]:
from it. If the fight is not going well, you can
attempt to FLEE, or another character can
RESCUE you.
If you lose your link during a fight, then your
character will keep fighting, and will attempt to
RECALL from time to time. Your chances of making the
recall are reduced, and you will lose much more exper-
ience.
You will sometimes lose experience for attempting
to flee, and will always lose experience for success-
fully fleeing. The amount of experience lost per attempt
has been lowered, and you will no longer lose exper-
ience on every attempt made.
RESCUE: In order to successfully rescue you must first
practice the skill.


== Information ==
<pre>
      _________________________  ____________________________
  __ /                          |                            \ __
  | /|                          |: character will keep fight-  |:||
  ||:|                          |: ing, and will attempt to    |:||
  ||:|    -= Flee/Rescue =-    |: RECALL from time to time.  |:||
  ||:|                          |: Your chances of making the  |:||
  ||:|  Syntax:                |: recall are reduced, and you |:||
  ||:|                          |: will lose much more exper-  |:||
  ||:|  flee                    |: ience.                      |:||
  ||:|  rescue <character>      |:                            |:||
  ||:|                          |: You will sometimes lose    |:||
  ||:|                          |: experience for attempting  |:||
  ||:| Once you start a fight,  |: to flee, and will always    |:||
  ||:| you can't just walk away  |: lose experience for success-|:||
  ||:| from it. If the fight is  |: fully fleeing. The amount of|:||
  ||:| not going well, you can  |: experience lost per attempt |:||
  ||:| attempt to FLEE, or      |: has been lowered, and you  |:||
  ||:| another character can    |: will no longer lose exper-  |:||
  ||:| RESCUE you.              |: ience on every attempt made.|:||
  ||:|                          |:                            |:||
  ||:| If you lose your link    |: RESCUE: In order to success-|:||
  ||:| during a fight, then your |: fully rescue you must first |:||
  ||:|                          |: practice the skill.        |:||
  ||:|__________________________ |: ____________________________|:||
  ||/___________________________\|:/_____________________________\||
  |____________________________      ______________________________|
                              '----`
</pre>


=== Rescue ===
Note that while [[rescue]] is a skill, flee is a command and as such it's available to all classes at any level.


Contrary to what was once widely believed, the rescuer does not need to target the actual [[tank]]. He can choose anyone currently fighting and his or her opponent will then focus on the rescuer.
== Information ==


Another way to change tanks, much more efficient than rescue when it can be done, is [[style tanking]].
If successful, flee will break your fight and move you in a nearby room depending on the exits' requirements ([[pass door]], [[fly]] etc).  Be aware that most [[mobile|mobs]] may then chase you in a few moments to continue fighting.  Some high level [[mobile|mobs]] also have special scripts to deal with players fleeing from them.


==== Smaug 1.4a ====
The more exits there are for you to flee through, the higher the chances for flee to succeed.


Success of [[rescue]] depends on the learned percentage of the rescuer and the [[luck]] stat of both the rescuer and the rescued. Each [[luck]] point translates into a percentage point, which either raises or lowers the initial learned percent, and has significant impact on whether the rescue skill will likely succeed or not for a typical 80% learned rescue.
== See Also ==


==== Table of classes with rescue skill ====
*[[wimpy]]
 
{| border="1" cellspacing="0"
|-
! width="100px" | Class
! width="100px" | Percentage
|-
| Cleric
| 20%
|-
| Augurer
| 50%
|-
| Paladin
| 80%
|-
| Warrior
| 80%
|-
| Druid
| 95%
|-
| Ranger
| 95%
|}


[[Category:Skills]]
[[Category:Skills]]
[[Category:Augurer Skills]]
[[Category:Cleric Skills]]
[[Category:Druid Skills]]
[[Category:Paladin Skills]]
[[Category:Ranger Skills]]
[[Category:Warrior Skills]]

Revision as of 22:07, 2 December 2006

  • Syntax: flee

Help File

The help file for this skill also covers rescue:

       _________________________   ____________________________
   __ /                          |                             \ __
  | /|                           |: character will keep fight-  |:||
  ||:|                           |: ing, and will attempt to    |:||
  ||:|     -= Flee/Rescue =-     |: RECALL from time to time.   |:||
  ||:|                           |: Your chances of making the  |:||
  ||:|   Syntax:                 |: recall are reduced, and you |:||
  ||:|                           |: will lose much more exper-  |:||
  ||:|   flee                    |: ience.                      |:||
  ||:|   rescue <character>      |:                             |:||
  ||:|                           |: You will sometimes lose     |:||
  ||:|                           |: experience for attempting   |:||
  ||:| Once you start a fight,   |: to flee, and will always    |:||
  ||:| you can't just walk away  |: lose experience for success-|:||
  ||:| from it. If the fight is  |: fully fleeing. The amount of|:||
  ||:| not going well, you can   |: experience lost per attempt |:||
  ||:| attempt to FLEE, or       |: has been lowered, and you   |:||
  ||:| another character can     |: will no longer lose exper-  |:||
  ||:| RESCUE you.               |: ience on every attempt made.|:||
  ||:|                           |:                             |:||
  ||:| If you lose your link     |: RESCUE: In order to success-|:||
  ||:| during a fight, then your |: fully rescue you must first |:||
  ||:|                           |: practice the skill.         |:||
  ||:|__________________________ |: ____________________________|:||
  ||/___________________________\|:/_____________________________\||
  |____________________________      ______________________________|
                               '----`

Note that while rescue is a skill, flee is a command and as such it's available to all classes at any level.

Information

If successful, flee will break your fight and move you in a nearby room depending on the exits' requirements (pass door, fly etc). Be aware that most mobs may then chase you in a few moments to continue fighting. Some high level mobs also have special scripts to deal with players fleeing from them.

The more exits there are for you to flee through, the higher the chances for flee to succeed.

See Also