Pacifist mob: Difference between revisions

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== Definition ==
== Definition ==


'''Pacifist mobs''' are [[mobile|mobs]] that will not enter combat even if you attempt to initiate it. In other words, they cannot be attacked. Most pacifists have a more complex way you can interact with them than simply killing them and some, like [[Dennis Moore]], may cease to be pacifists after you fulfill a pre-defined goal. ''See Also: [[Aggressive mob]], [[Neutral mob]]''
'''Pacifist mobs''' are [[mobile|mobs]] that will not enter combat even if you attempt to initiate it. In other words, they cannot be attacked. Most pacifists have a more complex way you can interact with them than simply killing them and some, like [[Dennis Moore]], may cease to be pacifists after you fulfill a pre-defined goal.


== Examples ==
== Examples ==
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* [[Tagetarle's ghost]] in [[New Darkhaven]].
* [[Tagetarle's ghost]] in [[New Darkhaven]].
* [[Barwyck the Toolmaster]] in [[Shadowport]].
* [[Barwyck the Toolmaster]] in [[Shadowport]].
== Relevant Pages ==
* [[Aggressive mob]]
* [[Neutral mob]]


[[Category:Information]]
[[Category:Information]]

Revision as of 16:05, 27 August 2008

Definition

Pacifist mobs are mobs that will not enter combat even if you attempt to initiate it. In other words, they cannot be attacked. Most pacifists have a more complex way you can interact with them than simply killing them and some, like Dennis Moore, may cease to be pacifists after you fulfill a pre-defined goal.

Examples

Usually Quest mobs.

Relevant Pages