The ghost of Lord Kahl: Difference between revisions

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== General ==
{{Mob
 
|cname = ghost of Lord Kahl, the
* Area: [[Scourge of Time]]
|area=Scourge of Time
* Status: Neutral
|status=Neutral
* Mob Alignment: [[Devout alignment|Devout]]
|align=Devout
 
|genericdir=
== Directions ==
 
Head <code>8u, n, unlock n, open n, n,</code> [[track]] [[Malsangre]] and continue <code>3e</code> to get to the edge of the [[Sands of Time maze]]. Go through the maze and <code>push/pull sceptre, unlock/open w, 2w</code>.
Head <code>8u, n, unlock n, open n, n,</code> [[track]] [[Malsangre]] and continue <code>3e</code> to get to the edge of the [[Sands of Time maze]]. Go through the maze and <code>push/pull sceptre, unlock/open w, 2w</code>.
 
|description=
== Description ==
 
  Kahl was vanquished by the mighty dragon, Dalkiel. His best friend, Jagr,
  Kahl was vanquished by the mighty dragon, Dalkiel. His best friend, Jagr,
  stole the mighty dragon's claw in the process, though. Kahl was a legend
  stole the mighty dragon's claw in the process, though. Kahl was a legend
Line 17: Line 13:
  now lost the very courage and hunger that once made him unstoppable.
  now lost the very courage and hunger that once made him unstoppable.


== Equipment ==
|wielded1=Lord Kahl's "ThievesBlade"
 
|body1=the Spoils of Thievery
* [[Lord Kahl's "ThievesBlade"]]
|abody1=Kahl's Green Dragonhide Pouch
* [[the Spoils of Thievery]]
|chars=2-3 [[hitter|hitters]]
* [[Kahl's Green Dragonhide Pouch]]
|weapons=Magical
 
|tunnel=None
== Run Instructions ==
|ipcheck=Three, or he kicks you out
 
* Characters: 2-3 [[hitter|hitters]]
* Weapons: [[Magical items|Magical]]
* [[Tunnel]]: None
* [[IP check]]: Three, or he kicks you out
 
=== Protective Spells ===
 
* Spells for [[tank]]: [[Basic spells]], [[Eldritch sphere]], [[Inner warmth]], [[Grounding]], [[Protection]]/[[Benediction]]
* Spells for others: [[Basic spells]], [[Grounding]], [[Protection]]/[[Benediction]]
* [[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]]
 
== Notes ==


|tankspells = [[Basic spells]], [[Eldritch sphere]], [[Inner warmth]], [[Grounding]], [[Protection]]/[[Benediction]]
|otherspells = [[Basic spells]], [[Grounding]], [[Protection]]/[[Benediction]]
|shields = [[Fireshield]], [[Iceshield]], [[Shockshield]]
|notes=
Don't [[disarm]] him. Don't beam kahl, go link-dead or quit in his room, otherwise you'll be [[transfer|transferred]] to [[Bartok Grove]]. The [[Kahl's Green Dragonhide Pouch|pouch]] sometimes scraps - some say the chances are increased by [[faerie fire]] and physical attacks, and decreased by casting [[armor]] on him. It might not be worth bothering about, it only maybe scraps during one out of three kills. Head back to [[Atreides, the ancient historian]] to [[recall]] (south from the hall).
Don't [[disarm]] him. Don't beam kahl, go link-dead or quit in his room, otherwise you'll be [[transfer|transferred]] to [[Bartok Grove]]. The [[Kahl's Green Dragonhide Pouch|pouch]] sometimes scraps - some say the chances are increased by [[faerie fire]] and physical attacks, and decreased by casting [[armor]] on him. It might not be worth bothering about, it only maybe scraps during one out of three kills. Head back to [[Atreides, the ancient historian]] to [[recall]] (south from the hall).
 
}}
[[Category:Mobs]] [[Category:Scourge of Time]]

Revision as of 20:39, 14 May 2014

Information

Description

Kahl was vanquished by the mighty dragon, Dalkiel. His best friend, Jagr,
stole the mighty dragon's claw in the process, though. Kahl was a legend
in his time, renowned across the lands as the most skilled of thieves.
By his destruction, he became even more of a threat. However, he has
now lost the very courage and hunger that once made him unstoppable.

Directions

Head 8u, n, unlock n, open n, n, track Malsangre and continue 3e to get to the edge of the Sands of Time maze. Go through the maze and push/pull sceptre, unlock/open w, 2w.

Items

Equipment

LocationItem
Worn on bodythe Spoils of Thievery
Worn about bodyKahl's Green Dragonhide Pouch
WieldedLord Kahl's "ThievesBlade"

Inventory

Unknown coins

Strategy

Notes

Don't disarm him. Don't beam kahl, go link-dead or quit in his room, otherwise you'll be transferred to Bartok Grove. The pouch sometimes scraps - some say the chances are increased by faerie fire and physical attacks, and decreased by casting armor on him. It might not be worth bothering about, it only maybe scraps during one out of three kills. Head back to Atreides, the ancient historian to recall (south from the hall).