Embodiment of the Elder Druidae: Difference between revisions

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[[Category:EQSet]]
[[Category:EQSet]]
[[Category:Genre Set]]
[[Category:Genre Set]]
[[Category:Quests]]

Revision as of 21:32, 8 December 2014

Quest Activation

See A large black crow(wanders around Caornell Glasaidar) in The Dunhill Demesnes

A slick black crow gives you a sardonic glance.
A large black crow says 'Caw! Can you hear me? Caw!'
A large black crow says 'I have knowledge you seek, and a tale of woe to tell!'
You say 'tale'
A large black crow ruffles its feathers as it prepares to speak.
A large black crow says 'Once I was a powerful Druid, controlling the forces of nature. I was
of the belief that none could touch me whilst I was in my natural surroundings.'
A large black crow caws loudly.

A large black crow says 'I utilized my natural surroundings to create a set of equipment of
incredible power, and began to warp the very fabric of nature. I soon learned,
however, that my ego and vanity had weakened me. I lost touch with the natural
force and was over-powered by an evil witch-sorceress.'
A large black crow shuffles from claw to claw.

A large black crow says 'Fortunately, before she changed me into my present form, as a punishment
for my "crimes against nature" I was able to secret away my most prized possessions.
These items I called the "Embodiment of the Elder Druidae."
You say 'Druidae'
A large black crow nods solemnly.
A large black crow says 'The equipment is unique, in that if worn together it bestows greater power
than if worn individually.'
A large black crow nods to itself.

A large black crow says 'I tire being a bird and hope to be released from this feathery prison. If
you are interested, find and bring me one of the pieces of this set, and I shall
reward you! It's my hope that having this set will free me from my bonds!'

A large black crow says 'My knowledge of all the pieces is faint, but I can relay that the five altars hold the secret of 
   the Druidae. Be off, and good luck!'
You put a chunk of purple quartz in the northern altar.
A natural green light encases the chunk of purple quartz, causing it to vanish.
You put a circlet of hazel in the western altar.
The circlet of hazel burns brightly and is consumed within the altar.
You put a drop of evil wood imp venom in the eastern altar.
A soothing glow from the altar weakens the venom, and it withers away.
You put a green acorn in the southern altar.
The acorn is pierced by a beam of light and disappears.
As the beam of light glows, the altar swells with crystallized energy,
and the ground rumbles slightly. You kneel to the altar in supplication.
One of the enormous trees rising up to the chapel's canopy rustles
slightly, and you realize it is telepathically communicating
with you. You come nearer to the tree and listen intently...
A voice murmurs inside of you:
You have done well, Playername, at solving this mystery.
We shall now enlighten you in return.
Search out these spirits and slay them, and you may find an
extra reward worthy of one of your genre.

Seek out the spirit of the Sun.
Seek out the swirling currents of Wind.
Seek out a giant creature immersed in Water.
Seek out the ancient armored guardian of Earth.
Your mind becomes clearer as the trees infuse you with energy, and
you commit to memory the words you heard.


Equipment