Portal: Difference between revisions
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== Information == | == Information == | ||
This spell creates a 'tunnel' to the location of the target. To use this tunnel, type 'enter'. This spell will only be sucessful if you are in a [[geo]] that allows travel to the [[geo]] the target is in, the target is in a room that allows such [[planar spells], and there is not already a portal in the room. [[Astral walk]], [[Helical flow]], [[Plant pass]], and [[Solar | This spell creates a 'tunnel' to the location of the target. To use this tunnel, type 'enter'. This spell will only be sucessful if you are in a [[geo]] that allows travel to the [[geo]] the target is in, the target is in a room that allows such [[planar spells]], and there is not already a portal in the room. [[Astral walk]], [[Helical flow]], [[Plant pass]], and [[Solar flight]] are other such planar spells. Portals can be [[dismiss|dismissed]]. Note that some areas cannot be portalled to not because the creator wanted to restrict the area, but because it would be dangerous - [[Coral Depths]], for example. | ||
== See Also == | == See Also == | ||
Revision as of 20:41, 16 September 2005
- Syntax:
cast 'portal' target
Help File
Creates a mystical portal to travel through from the caster to the target. Also read Astral disruption and Dismiss.
Information
This spell creates a 'tunnel' to the location of the target. To use this tunnel, type 'enter'. This spell will only be sucessful if you are in a geo that allows travel to the geo the target is in, the target is in a room that allows such planar spells, and there is not already a portal in the room. Astral walk, Helical flow, Plant pass, and Solar flight are other such planar spells. Portals can be dismissed. Note that some areas cannot be portalled to not because the creator wanted to restrict the area, but because it would be dangerous - Coral Depths, for example.