The Devil: Difference between revisions

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=== Notes ===
=== Notes ===


The Devil [[backstab|backstabs] on entry, so send in the tank first and then only he'll have it done to him (because if the Devil's fighting then it can't backstab, right?). Have a char with an area attack so you can get rid of the [[guardian vampires]]. If you need to [[flee]] then make sure you don't have [[passdoor]], as you can [[passdoor]] through into a [[Death Trap|DT]]. The Devil also [[gouge|gouges]] and [[poison|poisons]].
The Devil [[backstab|backstabs] on entry, so send in the tank first and then only he'll have it done to him (because if the Devil's fighting then it can't backstab, right?). Have a char with an area attack so you can get rid of the [[guardian vampire|guardian vampires]]. If you need to [[flee]] make sure you don't have [[pass door]], as you can [[flee]] through into a [[Death Trap|DT]]. The Devil also [[gouge|gouges]] and [[poison|poisons]].


[[Category:Mobs]] [[Category:Tower of Enlightenment]]
[[Category:Mobs]] [[Category:Tower of Enlightenment]]

Revision as of 18:19, 20 September 2005

Description

The Devil stands before you in the form of a large white goat
with powerfully twisted horns. He has a thousand arms, each
possessing a weapon of terrible strength. His face is more
horrible than the eye of a storm, and from his eyes flash
lightning bolts of intolerable brilliance. From his mouth
runs seas of blood. A playful smile of drunken intoxication
and mirth lines his lips as he beckons you to enter the
netherworld.

Equipment

Holds

Instructions

General

  • Characters: 1 tank, 2-3 thieves
  • Weapons: Any
  • Tunnel: Any
  • Status: Aggressive
  • Mob Align: Evil
  • IP Check: None
  • Spell: Quantum Spike

Spells

Directions

The easiest way to get to Tower of Enlightenment is to go to the Mists at Ends painting in DAG ( 4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, enter ), move one south and portal to the hanged man. If you walk 3e, u, w then the Devil will be one west of you. If you really have to walk, however, it's 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw, 2n, w, e, ne, 2s, se, s, se, s, 4w, 2sw, s, 2w, s, sw, s, w, s, sw, s, se, 2e, ne, se, 2e, (follow trail precisely here to avoid DT) se, d, w, sw, 3n, open n, n, open n, 5n, kill Anubis for the key, unlock/open n, 2n, e, 4u, w to be where he's one west of you.

Notes

The Devil [[backstab|backstabs] on entry, so send in the tank first and then only he'll have it done to him (because if the Devil's fighting then it can't backstab, right?). Have a char with an area attack so you can get rid of the guardian vampires. If you need to flee make sure you don't have pass door, as you can flee through into a DT. The Devil also gouges and poisons.