Miden'nir: Difference between revisions
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== Area Directions == | == Area Directions == | ||
* ZMud: #7 s | * ZMud: <code>#7 s</code> | ||
* MUSHClient: #7s | * MUSHClient: <code>#7s</code> | ||
* General: 7s | * General: <code>7s</code> | ||
== Area Information == | == Area Information == | ||
Revision as of 00:29, 21 September 2005
Area Directions
- ZMud:
#7 s - MUSHClient:
#7s - General:
7s
Area Information
- Author: Copper
- Credits: None
- Level Range: 5 - 15
- Repop Message:
Black clouds obscure the peaks of Mount Doom and build with intensity... - Astral/Portal Point: Jacob, Goblin spy, Doom goblin
Description
The Miden'nir is a dark, stunted forest populated by a tribe of goblins. The goblins have been steadily suffering losses to Darkhaven's adventurers and now roam the forest more rarely (to the relief of many peasants). In the western part of the forest rests an inn where a bard plays regularly to the amusement of the inn's patrons. Some trails near the inn have recently become dangerous due to a group of marauders who call themselves the Black Riders.
Area Notes
Beware of small aggressive mobs, small thieving mobs, and the entrance into the Asgard Nexus. If you do happen to wander into Asgard Nexus, follow these directions: leave, n, u. This brings you to Gre'Vos, from whom you may recall. If you make a wrong turn you get dropped into the Empyreal Wastelands, a land of 300hp damage progs, which will in turn drop you into the maze full of wind devils in Ocean Keep.
