Avatar: Difference between revisions

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* They don't loose nor gain [[experience]] points anymore, albeit they still receive some of the related messages. This is a big change, affecting a player's gameplay
* They don't loose nor gain [[experience]] points anymore, albeit they still receive some of the related messages. This is a big change, affecting a player's gameplay
* Being [[hungry]] or [[thirsty]] doesn't affects their [[mentalstate]] at all, albeit it still affects their [[hitpoins|hp]]/[[mana]] regeneration rates
* Being [[hungry]] or [[thirsty]] doesn't affects their [[mental state]] at all, albeit it still affects their [[hitpoins|hp]]/[[mana]] regeneration rates
* They gain access to another communication [[channel]], the so-called "avchat" (or "yellow spam" from its messages' standard color)
* They gain access to another communication [[channel]], the so-called "avchat" (or "yellow spam" from its messages' standard color)



Revision as of 14:07, 12 December 2006

Definition

An avatar is a character that reached level 50, the maximum mortal level available in the game. They have some special qualities that differentiate them from the lower level ones:

  • They don't loose nor gain experience points anymore, albeit they still receive some of the related messages. This is a big change, affecting a player's gameplay
  • Being hungry or thirsty doesn't affects their mental state at all, albeit it still affects their hp/mana regeneration rates
  • They gain access to another communication channel, the so-called "avchat" (or "yellow spam" from its messages' standard color)

Further advancement is possible only by being accepted amongst the immortals.