Pacifist mob: Difference between revisions
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== Definition == | == Definition == | ||
'''Pacifist mobs''' are [[mobile|mobs]] that will not enter combat even if you attempt to initiate it. In other words, they cannot be attacked. Most pacifists have a more complex way you can interact with them than simply killing them and some, like [[Dennis Moore]], may cease to be pacifists after you fulfill a pre-defined goal. | '''Pacifist mobs''' are [[mobile|mobs]] that will not enter combat even if you attempt to initiate it. In other words, they cannot be attacked. Most pacifists have a more complex way you can interact with them than simply killing them and some, like [[Dennis Moore]], may cease to be pacifists after you fulfill a pre-defined goal. | ||
== Examples == | == Examples == | ||
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* [[Tagetarle's ghost]] in [[New Darkhaven]]. | * [[Tagetarle's ghost]] in [[New Darkhaven]]. | ||
* [[Barwyck the Toolmaster]] in [[Shadowport]]. | * [[Barwyck the Toolmaster]] in [[Shadowport]]. | ||
== Relevant Pages == | |||
* [[Aggressive mob]] | |||
* [[Neutral mob]] | |||
[[Category:Information]] | [[Category:Information]] | ||
Revision as of 16:05, 27 August 2008
Definition
Pacifist mobs are mobs that will not enter combat even if you attempt to initiate it. In other words, they cannot be attacked. Most pacifists have a more complex way you can interact with them than simply killing them and some, like Dennis Moore, may cease to be pacifists after you fulfill a pre-defined goal.
Examples
Usually Quest mobs.
- The robed figure in The Halls of Knowledge.
- Tagetarle's ghost in New Darkhaven.
- Barwyck the Toolmaster in Shadowport.