Peaceful

From RoDpedia
Jump to navigation Jump to search

Help File

A 'peaceful' character is one who has chosen to follow the path of the mob
killer. This choice is usually made when first entering the Realms,
though you may also become deadly by requesting a level 57+ Immortal to set
you as pkill. A peaceful turned deadly (pkill) may never return to the
peaceful way of life.
Peaceful players may legally ONLY attack other players within an arena. While
in the arena setting the player behavior is that of a pkiller in relation to
equipment damage, pkill timer.
Multi-playing up to 8 characters online at a time is permitted, see
LAWS MULTIPLAYING.

New Darkhaven

Accessible via help map

F                    Shadow Grove                     | NEW DARKHAVEN
  \-+-----PATHWAY---------++---------------------+    | A-Auction House
    |                     ||                  %  |    | B-Bank
 F  |   +-------JUSTICE---++-----------------/   P    | C-Crossroads
 o  |   |                 V|                 |   A    | D-Dragon Cult
 r  |   F    Notre        E|    Duke's       H   T A  | F-Green Forest
 e  |   A    Dame         R|    Castle       A   H s  | G-Art Gallery
 s  |   L      |          T| N c |           W   W h  | I-Inn/Bar
 t  |  /C      |    a     I| |  \+-          K   A e  | K-Academy
    | W O    --+----'---. C| /-/             |   Y n  | N-Nations Board
 o  |   N                \||/                |   |    | P-Post Office
 f =+===+===,====,====,===[]===,=HORIZON=,===+===+==C | R-Repairs
    |   |   I    I    I   ||   T         K   |   |    | T-Town Hall
 T  |   |                 ||                B-   | F  | W-Warehouse
 e  P   |   1    2    3   ||   6    7    8   |   | o  |
 a  A   +---|-MARKET--|---++---|----|----|---+   | r  | Shops
 r  T   |   4    P    5   ||   R    9    0   |   | e  | 1-Scrolls
 s  H   |                 ||                 |   | s  | 2-Potions
    W   |                 ||   A    I    ?   |   | t  | 3-Magic Items
    A   +Thieves-'--Alley-++---Park-Avenue---|   |    | 4-Jewelry
    Y   |                 ||   b             |   |    | 5-Notes/Quills
    |   |        #    G   ||   D         &   |   |    | 6-Butcher
    |   +--------'----'---++---'-LAW-AVE-'---+   |    | 7-Baker
    |                     ||                     |    | 8-Dairy
    |\------------------- || -,--PATHWAY---------'    | 9-Armour
    |              South \||/ Marina               N  | 0-Weapons 
Forest Path       Bridge                         W + E| #-Tailor
                                                   S  | &-Pets
Town Hall (T): Archive  2nd floor, one east.          | %-Maps
               Oracle   2nd floor, two south, east.   | ?-Conveyances
               Assembly 3rd floor, one south.         |
-------------------------------------------------------
Guilds (From DH []):
GoS: (a)Cleric, Paladin, Nephandi and Vampire - nw, w, n
GoN: (b)Ranger, Druid, Fathomer and Augurer - s, s, s, e, s
GoO: (c)Warrior, Mage and Thief classes - ne, ne, e, ne, nw

The Village of Tar'pa Cithm

Accessible via help bmap

   Barbarian Hometown                    The Village of Tar'pa Cithm
                              [ ]
                               |           J = Band of the Wolf
A = Caekath (Shaman)           |           K = Kigowyn (Repair)
B = Donations                 [A]---[ ]    L = Naralas
C = Lotheri (Healer)           |           M = Barbarian Arena
D = Khlishe (Shopkeeper)       |           N = Faojar
E = Eloann (Shopkeeper) [B]---[ ]---[C]    O = Lagesh (The Hunt)
F = Gryma                      |           P = Fields of Play
G = Hall of the Boar           |           Q = Exit to Peaks of Tar'pa
H = Hall of the Bear    [D]---[ ]---[E]
I = Exit to Barren Peaks       |               [Z]
                              [ ]          [ ]-[ ]-[ ]
             [F]             /   \        /    [ ]
              |          [ ]       [ ] [ ]                [G]
              |           |         | /                  /
   [H]       [ ]---[ ]---[ ]-------[ ]------[ ]       [ ]
      \     /                                 \      /
       \   /                                   \    /
        [ ]                                     [ ]
         |                                       |
         |                                       |
        [ ]       [ ]---[W]---[ ]---[ ]---[R]   [ ]
         |         |     | \   |   / |     |     |
         |         |     |   \ | /   |     |     |
  [I]---[ ]-------[ ]---[ ]---[ ]---[V]---[ ]---[ ]---[X] X = RECALL
         |         |     |   / | \   |     |     |
         |         |     | /   |   \ |     |     |
        [ ]       [ ]---[Y]---[ ]---[ ]---[U]   [ ]   [S]   [T]  [P]
         |                                       |     |     |  /
         |                                       |     |     | /
  [J]---[ ]                                     [ ]---[ ]---[ ]
           \                                   / |     |
            \                                 /  |     |
             [ ]---[ ]---[ ]---------[ ]---[ ]  [ ]   [ ]
R = Gifts from Nature     |           |        / |       \
S = Eowif (Trainer)       |           |       /  |        \
T = Abilia         [K]---[ ]         [ ]---[ ]  [O]        [Q]
U = Galienne            /   \       /   \
V = Band Noteboard     /     \     /     \
W = Blunad          [L]        [ ]        [N]
Y = Keribwyn                    |
Z = Auction Room                |   NOTE: To return to Darkhaven you
                               [M]  must say a phrase to Caekath.[A]

Peaceful Newbie Guide

The TL;DR guide to Realms of Despair

Before you play:
- Think of a name.
- Pick a class to play as.

Pick a Class

Class Difficulty Role General Usefulness*
Barbarian Hard Physical Damage Very High
Warrior Very Easy Non-damaging Tank Medium
Paladin Easy Phys. Damaging Tank Very High
Ranger Easy Specific uses only Very Low
Vampire Very Easy Physical Damage High
Thief Medium Physical Damage High
Fathomer Medium Magic Damage High
Augurer Hard Magic Damage High
Cleric Very Hard Out-of-battle Support** Very Low-Medium**
Druid Hard Jack of all Trades Low
Mage Medium Support/Magic Damage Very High
Nephandi Insane Debilitator*** Low***

* Based on general requirements on boss monster fights (usually referred to as "runs"), hence biased towards ability to kill monsters. "Running" is an important part of the game, so it's important your first character is able to go on runs.
** Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs. Most players will eventually have one, but is not recommended as a first character.
*** Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.


Pick a Race

Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)

Class Recommended Race* Why Recommended Stats**
Barbarian Half-orc Race-specific equipment 18 STR 14+ DEX 14+ CON
Warrior Half-orc/Human Race-specific equipment/skill 18 STR 14+ DEX 14+ CON
Paladin Human/Dwarf Race-specific skill/Health 18 STR 16+ WIS 14+ DEX 12+ CON
Ranger Pixie/Human Race-specific passive/skill 18 STR 16+ WIS 14+ DEX
Vampire Half-Troll/Gith Easy to get needed base stats 16+ STR 16+ INT 18 DEX
Thief Half-Orc Race-specific equipment 16+ STR 18 DEX 14+ LCK
Fathomer Gith Easy to get needed base stats 18+ STR 16+ INT 18 DEX
Augurer Gith Easy to get needed base stats 15+ STR 16+ WIS 16 DEX***
Cleric Any except Drow Typical builds are devout align 14+ STR 14+ WIS 12+ DEX
Druid Human Race-specific skill Ask an in-game player
Mage Gnome Race-specific skill 13+ STR 16+ INT 14+ WIS 14+ DEX
Nephandi Drow Race-specific skill 14+ STR 17+ INT 17+ DEX
Bladesinger Human/H-Orc/H-Ogre Race-specific skill/equipment Ask an in-game player

* Based on effectiveness in view of run requirements.
** These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.


Basic Commands

In general, just type the command you want to use.

- N, S, E, W for directions. For diagonals, use NE, NW, SE, SW.
- Some rooms require you to type "ENTER"
- look to see your current location
- exam <object> to see specifics about an item
- inv to see what items you are carrying
- eq to see your equipment
- score to see your score sheet
- con <monster> to see if it's dangerous, kill <monster> to attack
- get <object>, drop <object>
- For containers, put <object> <container/my.container>, get <object> <container/my.container>
- wear <object>, remove <object>
- eat <object>, eat <object> <container/my.container>, drink <object>
- rest, sleep, wake, stand
- list to see what is for sale, buy <object>
- help <anything> to check the helpfile for that command. Some commands don't have a helpfile.
- config to review your settings, config +/-<setting> to change it
- quit

There are a lot more commands and shortcuts available, but these are the basics that'll get you started.

Tips:
- This game revolves around commands and keywords. Most commands are in the pattern "<command> <keyword>", e.g. to drink from a pond, drink pond should work. Likewise, eat pond would be a valid input, though you usually can't eat a pond.

- The GMs have some rules about how to play. Do read over the topics under help laws at some point.


Bonus Reading

Peaceful Organization

Guild

Name Description
Guild of Nature

Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes Augurers, Druids, Fathomers and Rangers.

Guild of Origin

Masters of the sword, mind and stealth combine time honoured skills and traditions. Elegant in their execution and wanting for little they join blade and sorcery with cunning. The Guild of Origin welcomes Mages, Thieves and Warriors.

Guild of Spirit

Through the combined powers over life and death, in righteous light and in blood filled darkness, the members of the Guild bring the power of the Spirit throughout the Realms. GoS welcomes Clerics, Nephandi, Paladins and Vampires.