Set, the True Lord of Darkness: Difference between revisions
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{{Mob | |||
|cname = Set, the True Lord of Darkness | |||
|gname = (short description to be added) | |||
|description = | |||
= | |||
= | |||
This is the true Lord of Evil, not a false construct as you fought | This is the true Lord of Evil, not a false construct as you fought | ||
before. With callous disdain he dismisses you and revels in the | before. With callous disdain he dismisses you and revels in the | ||
| Line 16: | Line 8: | ||
his throne he raises his black rod and glares disapprovingly at you. | his throne he raises his black rod and glares disapprovingly at you. | ||
This may very well be the last you breathe if you offend him. | This may very well be the last you breathe if you offend him. | ||
|area = Blasted Lands | |||
== | |status = Neutral | ||
|align = Evil | |||
|race = Unknown | |||
|class = Unknown | |||
|level = Unknown | |||
|affects = sanctuary, fireshield, iceshield, shockshield | |||
== | |roddir = From the entrance to [[Blasted Lands]] ( <code>8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e</code>, [[scan]] for entrance ), [[astral walk|astral]] to [[Ammit]], [[flee]] east, move another east and [[summon]] the rest of your group. Many people like to keep a [[Portal Character|portal char]] at this point. From there, go <code>d, n, say may I enter</code>, get the key that forms and <code>unlock/open n, n</code>. | ||
|zmuddir = | |||
|mushdir = | |||
|light1 = | |||
|finger1 = Set's ring of Power | |||
|finger2 = | |||
|neck1 = | |||
|neck2 = | |||
|body1 = | |||
|head1 = | |||
|legs1 = | |||
|feet1 = | |||
|hands1 = | |||
= | |arms1 = | ||
|shield1 = | |||
It's a good idea to leave a character outside the room, otherwise you can get trapped in the room or have a lot of trouble if you need to [[corpse retrieval|CR]]. | |abody1 = | ||
|waist1 = | |||
|wrist1 = | |||
|wrist2 = | |||
|wielded1 = | |||
|wielded2 = | |||
|held1 = the Black Rod of the Four Winds | |||
|ears1 = | |||
|eyes1 = | |||
|back1 = | |||
|face1 = | |||
|ankle1 = | |||
|ankle2 = | |||
|gold = 1,000,000 | |||
|pop1 = the skull of Set | |||
|chars = 2-8 [[hitter|hitters]] | |||
|weapons = [[Nonmagical items|Nonmagical]] | |||
|tunnel = None | |||
|ipcheck = Four, or there's nastier [[gas breath]] and [[the skull of Set]] won't [[pop item|pop]] | |||
|tankspells = [[Basic spells]], [[true sight]], [[shadowform]], [[protection]], [[eldritch sphere]], [[blazeward]], [[antimagic shell]], [[acidward]], ...basically full [[tankset]] | |||
|otherspells = [[Basic spells]], [[protection]] | |||
|shields = fireshield, iceshield, shockshield | |||
|notes = | |||
* It's a good idea to leave a character outside the room, otherwise you can get trapped in the room or have a lot of trouble if you need to [[corpse retrieval|CR]]. | |||
* Set is immune to magic. No spells will hit him. | |||
* Set'll cast fire, acid and gas spells and [[poison]] the [[tank]]. He has several progs to cast spells on you too, perhaps more than just these ones. | |||
* If you <code>grovel Set</code>, he casts [[sanctuary]] on you and if you <code>pray Set</code> he [[bless|blesses]] you. | |||
* Don't call him an unjust god, he'll attack you. | |||
}} | |||
Latest revision as of 00:14, 20 May 2014
(short description to be added)
Information
- Area: Blasted Lands
- Status: Neutral
- Alignment: Evil
- Race: Unknown
- Class: Unknown
- Level Range: Unknown
- Affected By: sanctuary, fireshield, iceshield, shockshield
Description
This is the true Lord of Evil, not a false construct as you fought before. With callous disdain he dismisses you and revels in the fact that here...in his home...he is ALL powerful. As you approach his throne he raises his black rod and glares disapprovingly at you. This may very well be the last you breathe if you offend him.
Directions
- RoD:
From the entrance to Blasted Lands (8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e, scan for entrance ), astral to Ammit, flee east, move another east and summon the rest of your group. Many people like to keep a portal char at this point. From there, god, n, say may I enter, get the key that forms andunlock/open n, n.
Items
Equipment
| Location | Item |
| Worn on finger | Set's ring of Power |
| Held | the Black Rod of the Four Winds |
Inventory
- 1,000,000 coins
Pops
Strategy
- Chars: 2-8 hitters
- Weapons: Nonmagical
- Tunnel: None
- IP Check: Four, or there's nastier gas breath and the skull of Set won't pop
- Spells for Tank: Basic spells, true sight, shadowform, protection, eldritch sphere, blazeward, antimagic shell, acidward, ...basically full tankset
- Spells for Others: Basic spells, protection
- Elemental Shields: fireshield, iceshield, shockshield
Notes
- It's a good idea to leave a character outside the room, otherwise you can get trapped in the room or have a lot of trouble if you need to CR.
- Set is immune to magic. No spells will hit him.
- Set'll cast fire, acid and gas spells and poison the tank. He has several progs to cast spells on you too, perhaps more than just these ones.
- If you
grovel Set, he casts sanctuary on you and if youpray Sethe blesses you. - Don't call him an unjust god, he'll attack you.