Shimmergloom: Difference between revisions

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|status = [[Aggressive mob|Aggressive]]
|status = [[Aggressive mob|Aggressive]]
|align = [[Evil alignment|Evil]]
|align = [[Evil alignment|Evil]]
|roddir = <code>6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, sw, 2u, w, nw, w</code> to [[Mithril Hall]], then <code>3w, n, open n, n, e, 2n, w, d, 2e, 4n, e, 3n, 2e, n, 2w, d, e, 2s, e, 2d, 2s, 4e</code>.
|roddir = 6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, sw, 2u, w, nw, w</code> to [[Mithril Hall]], then <code>3w, n, open n, n, e, 2n, w, d, 2e, 4n, e, 3n, 2e, n, 2w, d, e, 2s, e, 2d, 2s, 4e
|description = You catch your breath in spite of yourself as you gaze upon one of the most
|description = You catch your breath in spite of yourself as you gaze upon one of the most
  fearsome dragons ever seen. Shimmergloom is blacker than anything you have
  fearsome dragons ever seen. Shimmergloom is blacker than anything you have

Latest revision as of 01:41, 9 January 2015

Information

Description

You catch your breath in spite of yourself as you gaze upon one of the most
fearsome dragons ever seen. Shimmergloom is blacker than anything you have
ever seen, making the surrounding darkness seem bright by comparison. The
dragon's growl at your approach seems to come from the depths of the earth
itself as he says, "Long have I waited to feed again. Welcome, mortal."

Directions

  • RoD: 6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, sw, 2u, w, nw, w to Mithril Hall, then 3w, n, open n, n, e, 2n, w, d, 2e, 4n, e, 3n, 2e, n, 2w, d, e, 2s, e, 2d, 2s, 4e

Items

Equipment

LocationItem
Worn on legsa shadowy pair of dragonscale leggings
Worn on handsa shadowy pair of dragonscale gloves
Worn on armsa shadowy pair of dragonscale arm guards

Inventory

Unknown coins

Strategy

Notes

Bring a couple of hitters or take advantage of the lack of tunneling and bring an army. For the latter, if you have 3-4 clerics then you shouldn't need to bother with heals. Shimmy will damage your EQ when you enter and should do about 100hp damage per round, but he also casts breaths on random people in the room so make sure your save vs breath is reasonable or he'll really hurt at the start. He summons in denizen hounds throughout the fight but they shouldn't be much trouble (and drop some pretty reasonable gold).