Anhur: Difference between revisions

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* Spells for others: [[Basic spells]]
* Spells for others: [[Basic spells]]
* [[Elemental shields]]: None
* [[Elemental shields]]: None
== Notes ==
Firstly, disarm him. Anhur poisons, blinds and also stuns quite well. He also uses the occasional breath attack (lightning/fire/frost), but overall they only do a couple hundred damage. Tank needs to have resistance to poison (if so, you probably don't need the cleric) or something to cure poison on them, because they'll be bitten almost every round. Any sort of hitter works-- mage paradox, thief circle, etc. Ranger wasp talon also hits him VERY well if you wish to weaken him up a bit. To leave, go two south back to the portal room, and portal there from all south of Darkhaven.

Revision as of 00:19, 10 February 2008

General

Directions

Portal to fabric from 7s of DH square. Then track Anhur. Be aware that where Anhur, God of war is located is in a norecall area, the only way to leave is via portal 2w of it or supplicate recall.

Description

This lion-headed man is truly awesome. His shaggy mane whips about his head as he engages you in battle easily. There is nothing he would desire more than to see your head decorate his trophy rack.

Equipment

Run Instructions

Protective Spells

Notes

Firstly, disarm him. Anhur poisons, blinds and also stuns quite well. He also uses the occasional breath attack (lightning/fire/frost), but overall they only do a couple hundred damage. Tank needs to have resistance to poison (if so, you probably don't need the cleric) or something to cure poison on them, because they'll be bitten almost every round. Any sort of hitter works-- mage paradox, thief circle, etc. Ranger wasp talon also hits him VERY well if you wish to weaken him up a bit. To leave, go two south back to the portal room, and portal there from all south of Darkhaven.