Winterlight Island: Difference between revisions
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|mushdir = #6 s (ne) 2s (se) 2e s 2(sw) s 4(sw) 4s 5(se) 2s d s (se) s 3(se) 3e 2s 2e d (se) (ne) s d (se) s | |mushdir = #6 s (ne) 2s (se) 2e s 2(sw) s 4(sw) 4s 5(se) 2s d s (se) s 3(se) 3e 2s 2e d (se) (ne) s d (se) s | ||
|roddir = (Have [[Aqua breath|Aqua]], [[Fly]] and [[Hide]]) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3se, 3e, 2s, 2e, d, se, ne, s, d, se, s | |roddir = (Have [[Aqua breath|Aqua]], [[Fly]] and [[Hide]]) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3se, 3e, 2s, 2e, d, se, ne, s, d, se, s | ||
|notes = * | |notes = * Portal points in the [[:Category:Otherland Geo|Otherland Geo]] are few, so while there may be some portal points within this area, they are probably not practical due to the effects of [[astral disruption]]. [[The ice troll]] drops a nice entry level mace for Barbarians. | ||
|geo = Otherland Geo | |geo = Otherland Geo | ||
|map = | |map = Winterlight_Island.png | ||
}} | }} | ||
Latest revision as of 23:37, 6 January 2014
Directions
- General:
(Have Aqua, Fly and Hide) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3se, 3e, 2s, 2e, d, se, ne, s, d, se, s - zMUD:
#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 se;#3 e;#2 s;#2 e;d;se;ne;s;d;se;s - MUSHClient:
#6 s (ne) 2s (se) 2e s 2(sw) s 4(sw) 4s 5(se) 2s d s (se) s 3(se) 3e 2s 2e d (se) (ne) s d (se) s
Information
- Author(s): Gonnil and Akael
- Level Range: 35 - 50
- Repop Message:
A sharp, unnatural breeze chills you to the bone. - Approximate Repop Frequency: Unknown
- Geo: Otherland Geo
- Astral/Portal Point: Unknown (see notes below)
- Mob and Item List
Description
Deep in the heart of the Sea of Sorrows, Winterlight Island has long gone unnoticed to those who live on the mainland. Small and placid, only a single settlement rests upon the shore, the homes of villagers who are content to eke out their simple lives in peace and obscurity. Yet recently, disturbing rumours have been heard across the land...tales of snow unending, villagers fleeing their homes, and the mysterious appearance of a vast glacial palace. Only the bravest of adventurers may dare to penetrate the secrets of the Island's darkest hour. It will take superior cunning, strength, and skill--not to mention luck--just to survive within the icy grasp of magic and darkness...
Notes
- Portal points in the Otherland Geo are few, so while there may be some portal points within this area, they are probably not practical due to the effects of astral disruption. The ice troll drops a nice entry level mace for Barbarians.
Map
