Horus, God of Justice: Difference between revisions
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|level = Unknown | |level = Unknown | ||
|affects = sanctuary | |affects = sanctuary | ||
|roddir = [[astral walk|Astral]] or [[portal]] to the Ghostly Fabric Dealer (keyword: fabric) and walk | |roddir = [[astral walk|Astral]] or [[portal]] to the Ghostly Fabric Dealer (keyword: fabric) and walk w, 2s, 2e, 2s, u, s | ||
|wrist1 = a Bracer of Light | |||
|wielded1 = the Blade of Justice | |||
|wrist1 = | |||
|wielded1 = | |||
|gold = 100,000 | |gold = 100,000 | ||
|inv1 = | |inv1 = | ||
| Line 46: | Line 21: | ||
|weapons = [[Magical items|Magical]] | |weapons = [[Magical items|Magical]] | ||
|tunnel = None | |tunnel = None | ||
|ipcheck = One or he heals. Higher than IP3 | |ipcheck = One or he heals. Higher than IP3 he heals, but can still be beaten. | ||
|tankspells = [[Basic spells]] is sufficient. [[Eldritch sphere]], [[ | |tankspells = [[Basic spells]] is sufficient. [[Eldritch sphere]], [[demonskin]], and [[blazeward]] can help. | ||
|otherspells = [[Basic spells]] | |otherspells = [[Basic spells]] | ||
|shields = fireshield, shockshield | |shields = fireshield, shockshield | ||
|notes = | |notes = | ||
* Horus has an entry prog for [[alignment|evils]], and maybe [[alignment|neuts]] as well, which does about 200 | * Horus has an entry prog for [[alignment|evils]], and maybe [[alignment|neuts]] as well, which does about 200 damage. He definitely attacks both on entry. | ||
* Horus likes to [[disarm]] you, take your weapon dual-wield it against you, so fill his inventory (with sixteen heals, balls of light, etc.). | * Horus likes to [[disarm]] you, take your weapon dual-wield it against you, so fill his inventory (with sixteen heals, balls of light, etc.). | ||
* You can [[poison]] him if you need him to be a bit easier as it reduces the frequency of his flame blast, and it takes quite well. [[Wasp talon]] works effectively against him. | * You can [[poison]] him if you need him to be a bit easier as it reduces the frequency of his flame blast, and it takes quite well. [[Wasp talon]] works effectively against him. | ||
* He [[gouge|gouges]] during the fight. He re-wields his weapon (after a while) if you disarm him. | * He [[gouge|gouges]] during the fight. He re-wields his weapon (after a while) if you disarm him. | ||
* Immobilize works. | |||
}} | }} | ||
Latest revision as of 02:26, 16 April 2021
A statue of an imposing man blocks the way to Ra.
Information
- Area: Blasted Lands
- Status: Neutral to devouts, otherwise aggressive
- Alignment: Devout
- Race: Unknown
- Class: Unknown
- Level Range: Unknown
- Affected By: sanctuary
Description
This statue before you depicts Harmakis, or Horus, as he is more commonly known. A mighty champion of light he is the justice bringer, and does so with a passion unknown to most.
Directions
Items
Equipment
| Location | Item |
| Worn around wrist | a Bracer of Light |
| Wielded | the Blade of Justice |
Inventory
- 100,000 coins
Strategy
- Chars: 1-3 hitters
- Weapons: Magical
- Tunnel: None
- IP Check: One or he heals. Higher than IP3 he heals, but can still be beaten.
- Spells for Tank: Basic spells is sufficient. Eldritch sphere, demonskin, and blazeward can help.
- Spells for Others: Basic spells
- Elemental Shields: fireshield, shockshield
Notes
- Horus has an entry prog for evils, and maybe neuts as well, which does about 200 damage. He definitely attacks both on entry.
- Horus likes to disarm you, take your weapon dual-wield it against you, so fill his inventory (with sixteen heals, balls of light, etc.).
- You can poison him if you need him to be a bit easier as it reduces the frequency of his flame blast, and it takes quite well. Wasp talon works effectively against him.
- He gouges during the fight. He re-wields his weapon (after a while) if you disarm him.
- Immobilize works.