A Moment in Nature: Difference between revisions

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== Area Directions ==
== Area Directions ==
* ZMud: #3 e;s;d;open w;#3 w;open w;#6 w;enter
 
* MUSHClient: #3e s d (open w) 3w (open w) 6 w (enter)
* ZMud: <code>#3 e;s;d;open w;#3 w;open w;#6 w;enter</code>
* General: 3e, s, d, open w, 3w, open w, 6w, enter
* MUSHClient: <code>#3e s d (open w) 3w (open w) 6 w (enter)</code>
* General: <code>3e, s, d, open w, 3w, open w, 6w, enter</code>


== Area Information ==
== Area Information ==
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* Credits: None
* Credits: None
* Level Range: 0 - 5
* Level Range: 0 - 5
* [[Repopulation|Repop]] Message: <code>Unknown</code>
* [[Repopulation|Repop]] Message: <code>A murder of crows wings over the forest.</code>
* [[Astral walk|Astral]]/[[Portal]] Point: Unknown
* [[Astral walk|Astral]]/[[Portal]] Point: None (noastral/noportal)
* Mob/Item List: [[:Category:{{PAGENAME}}|{{PAGENAME}}]]
=== Description ===


=== Description ===
  Curious young adventurers, feeling safe within the boundaries
  Curious young adventurers, feeling safe within the boundaries
  of the Tower of Knowledge, are often lulled into a sense of
  of the Tower of Knowledge, are often lulled into a sense of
Line 25: Line 27:


== Area Notes ==
== Area Notes ==
Nice for a little bit of leveling and a few good pieces of eq too. Not advised as a common place to run around in because it's noastral and therefore uplift won't work, so little lowbies can get into trouble.
 
Nice for a little bit of [[leveling]] and a few good pieces of [[equipment]] too. Not advised as a common place to run around in because it's a no [[astral walk]] area and therefore [[uplift]] won't work, so new players can get into trouble.
There is also a room, not shown on the map<sup>[Where??][Update map?]</sup>, where you search for the Charisma trinket<sup>[What item??]</sup> {{Cleanup}}{{!!|Insubstantial information, where? what item?}}.


== Area Map ==
== Area Map ==
[[Image:Amomentinnature.png]]
[[Image:Amomentinnature.png]]


[[Category:Areas|Moment in Nature]] [[Category:New Darkhaven Geo]]
[[Category:Areas|Moment in Nature]] [[Category:New Darkhaven Geo|Moment in Nature]]

Latest revision as of 20:56, 5 September 2021

Area Directions

  • ZMud: #3 e;s;d;open w;#3 w;open w;#6 w;enter
  • MUSHClient: #3e s d (open w) 3w (open w) 6 w (enter)
  • General: 3e, s, d, open w, 3w, open w, 6w, enter

Area Information

Description

Curious young adventurers, feeling safe within the boundaries
of the Tower of Knowledge, are often lulled into a sense of
protection therein. Some become brazen enough to enter the
whirling mystical portal found within the confines of the
garden and playground surrounding the tower. The portal is
sustained with Druidic magic, renewed in strength by natural
forces within the portal itself. An overwhelming urge can be
felt near the portal to perhaps take a break from the constant
fluttering of dragonflies and infestation of aphids...to
perhaps take a hike, climb a tree, or enjoy a picnic lunch.

Area Notes

Nice for a little bit of leveling and a few good pieces of equipment too. Not advised as a common place to run around in because it's a no astral walk area and therefore uplift won't work, so new players can get into trouble.

There is also a room, not shown on the map[Where??][Update map?], where you search for the Charisma trinket[What item??]

||.

Area Map