The Warehouse: Difference between revisions

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Updated Description
 
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* ZMud: <code>#4 w;n;n;open sw;sw</code>
* ZMud: <code>#4 w;n;n;open sw;sw</code>
* MUSHClient: <code>#4w n n (sw)</code>
* MUSHClient: <code>#4w n n (sw)</code>
* General: <code>4w, 2n, sw</code>
* General: <code>4w, 2n, open sw, sw</code>


== Area Information ==
== Area Information ==
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=== Description ===
=== Description ===


  Unable to protect their children sufficiently in the open area
  Unable to protect their children sufficiently in the open area  
  the old Dwarven Daycare occupied, the dwarves made a proposal
  the old Dwarven Daycare occupied, the dwarves made a proposal
  to the people of Darkhaven. In exchange for the rights to
  to the people of Darkhaven. In exchange for the rights to    
  build a child sanctuary within the high walls of Darkhaven,
  build a child sanctuary within the high walls of Darkhaven,  
  the dwarves would construct a large warehouse free of charge.
  the dwarves would construct a large warehouse free of charge.
  Once it was stipulated that such a building be open to all
  Once it was stipulated that such a building be open to all    
  races, the construction began.
  races, the construction began.                                
                                                               
  A stout stone warehouse now stands in west Darkhaven. Though
  A stout stone warehouse now stands in west Darkhaven, on Falcon
  this building is supposedly a sanctuary, many children come
Road north of Horizon. Though this building was supposed to be
home bruised and bleeding. Every child loudly proclaims it
  a sanctuary, many children come home bruised and bleeding.    
  occurred in a game of stickball or tag, but most citizens of
Every child loudly proclaims that their injuries occurred in 
  Darkhaven suspect weak adventurers use the children to improve
  a game of stickball or tag, but most citizens of Darkhaven   
  their fighting skills on 'live targets'. Why any child is
  suspect weak adventurers of using the children to improve their
  allowed to return here is a mystery.
  fighting skills on 'live targets'. Why any child is allowed   
  to return here is a mystery.
 


== Area Notes ==
== Area Notes ==

Latest revision as of 14:09, 28 September 2013

Area Directions

  • ZMud: #4 w;n;n;open sw;sw
  • MUSHClient: #4w n n (sw)
  • General: 4w, 2n, open sw, sw

Area Information

Description

Unable to protect their children sufficiently in the open area 
the old Dwarven Daycare occupied, the dwarves made a proposal  
to the people of Darkhaven. In exchange for the rights to      
build a child sanctuary within the high walls of Darkhaven,    
the dwarves would construct a large warehouse free of charge.  
Once it was stipulated that such a building be open to all     
races, the construction began.                                 
                                                               
A stout stone warehouse now stands in west Darkhaven, on Falcon
Road north of Horizon. Though this building was supposed to be 
a sanctuary, many children come home bruised and bleeding.     
Every child loudly proclaims that their injuries occurred in   
a game of stickball or tag, but most citizens of Darkhaven     
suspect weak adventurers of using the children to improve their
fighting skills on 'live targets'. Why any child is allowed    
to return here is a mystery.


Area Notes

A nice lowbie levelling area with some decent equipment too. Has a nice little maze for learning how to navigate them. Some of the mobs in this area steal gold, so watch out.

Area Map