Pacifist mob: Difference between revisions

From RoDpedia
Jump to navigation Jump to search
Skace (talk | contribs)
No edit summary
Tokai (talk | contribs)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Definition ==
== Definition ==


'''Pacifist mobs''' are [[mobile|mobs]] that will not enter combat even if you attempt to initiate it. In other words, they cannot be attacked.
'''Pacifist mobs''' are [[mobile|mobs]] that will not enter combat even if you attempt to initiate it. In other words, they cannot be attacked. Most pacifists have a more complex way you can interact with them than simply killing them and some, like [[Dennis Moore]], may cease to be pacifists after you fulfill a pre-defined goal.


== Examples ==
== Examples ==


Quest mobs. [[Skulk]].
These are usually [[mobile|mobs]] that are reserved for serving a purpose other than [[leveling]], such as quest [[mobile|mobs]] or shopkeepers.
 
* [[The robed figure]] in [[The Halls of Knowledge]].
* [[Tagetarle's ghost]] in [[New Darkhaven]].
* [[Barwyck the Toolmaster]] in [[Shadowport]].
 
== See Also ==
 
* [[Aggressive mob]]
* [[Neutral mob]]


''See Also: [[Aggressive mob]], [[Neutral mob]]''


[[Category:Information]]
[[Category:Information]]

Latest revision as of 06:58, 15 August 2011

Definition

Pacifist mobs are mobs that will not enter combat even if you attempt to initiate it. In other words, they cannot be attacked. Most pacifists have a more complex way you can interact with them than simply killing them and some, like Dennis Moore, may cease to be pacifists after you fulfill a pre-defined goal.

Examples

These are usually mobs that are reserved for serving a purpose other than leveling, such as quest mobs or shopkeepers.

See Also