The mud-bound catoblepas: Difference between revisions
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|pop1 = black leather mutant armor | |pop1 = black leather mutant armor | ||
|pop2 = | |pop2 = sturdy cinch of black mutant leather | ||
|pop3 = a catoblepas tusk | |pop3 = a catoblepas tusk | ||
|chars = 4 [[tank|tanks]] with [[Nasr, Claymore of Sovereignty|Nasrs]], 2-4 [[vampires]] | |chars = 4 [[tank|tanks]] with [[Nasr, Claymore of Sovereignty|Nasrs]], 2-4 [[vampires]] | ||
Revision as of 21:01, 21 December 2014
Information
- Area: The Forgotten Woods
- Status: Aggressive
- Alignment: Neutral alignment
Description
Catastrophe. That is the single best word to describe this thing mired in the bottom of the pond. The face of a boar, with eight-inch tusks jutting from its thick-lipped maw and fiery, blood-shot eyes stare back at you dispassionately. A snake-like neck swivels the elongated head back and forth through the water a good six feet from its bloated, buffalo-like body. Its long, club-like tail thrashes through the water over its back, thrashing with enough force to knock a man senseless if it were to connect. This creature doesn't look to be a normal inhabitant of the pond. Chances are it fell down this hole and became entrenched in the quagmire. Its great bulk suggests it has survived here on those that have been unfortunate enough to find themselves near the pond.
Items
Inventory
Unknown coins
Pops
Strategy
- Chars: 4 tanks with Nasrs, 2-4 vampires
- Weapons: Randomised Magical/Nonmagical
- Tunnel: None
- IP Check: One or he uses gaze
- Spells for Tank: Basic spells, Full tankset, Protection, Aqua breath, True sight
- Spells for Others: Basic spells, Aqua breath
- Elemental Shields: Shockshield
Notes
Make sure you have aqua breath. Cato will do damage to everyone in the room and gouges the tank a lot. Put any hitters in a lower style than the tanks. Cato has an annoying stun prog that is like bash, except it affects you for about 4rds. If you die at Cato, your corpse ends up in the room to his west. Any disarmed weapons become hidden. If you have five warriors with Nasrs then that's all you'd need. He heals if you have one spring in the room, any more than one and he heals himself fully - it is rumoured that springs in some of the surrounding rooms affect this too. He is also rumored to heal if you flee. The only recall room is the one with Cato in it, obviously making it difficult to get out if he's still alive.