The tarrasque: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 9: | Line 9: | ||
* The fast way: [[portal]] to [[the centipede]] and [[track]] the tarrasque. | * The fast way: [[portal]] to [[the centipede]] and [[track]] the tarrasque. | ||
* The sure way: <code>8e, 2se, 2s, se, s, 5e, sw, s, se, s, 2e, 5s, 2w, 2s, 2w, n, w, s, w, d, e, n, 2e, 4s, e, n, open rubble, 2w</code>. | * The sure way: <code>8e, 2se, 2s, se, s, 5e, sw, s, se, s, 2e, 5s, 2w, 2s, 2w, n, w, s, w, d, e, n, 2e, 4s, e, n, open rubble, 2w</code>. | ||
* Zmud: <code>#8 e;#2 se;#2 s; se; s;#5 e; sw; s; se; s; #2 e; #5 s; #2 w; #2 s; #2 w; n; w; s; w; d; e; n; #2 e; #4 s; e; n; open rubble; #2 w</code>. | |||
== Description == | == Description == | ||
Revision as of 14:52, 12 September 2010
General
Directions
- The fast way: portal to the centipede and track the tarrasque.
- The sure way:
8e, 2se, 2s, se, s, 5e, sw, s, se, s, 2e, 5s, 2w, 2s, 2w, n, w, s, w, d, e, n, 2e, 4s, e, n, open rubble, 2w. - Zmud:
#8 e;#2 se;#2 s; se; s;#5 e; sw; s; se; s; #2 e; #5 s; #2 w; #2 s; #2 w; n; w; s; w; d; e; n; #2 e; #4 s; e; n; open rubble; #2 w.
Description
Spoken of in the most ancient of myths and legends, the ancient tarrasque is a terrifying humanoid beast which towers forty feet above you. Two horns protrude from its head while sharp scales run down its back to a long, leathery tail. Immense claws and a vast gaping maw could easily make a roc a light snack. The carapace of the reptilian ravager is so tough its value towards armor would be inconceivable...
Equipment
- a tarrasque's horn
- a piece of the tarrasque's hide or a large strip of the tarrasque's hide (always pops one of the two)
Run Instructions
- Characters: 1 tank, 2-3 hitters, 3-4 clerics
- Weapons: Magical weapons (but no bludgeons)
- Tunnel: None
- IP check: None
Protective Spells
- Spells for tank: Basic spells, Shadowform, Demonskin, Dragonskin, Float
- Spells for others: Basic spells
- Elemental shields: None
Notes
Tarry has an entry prog that rakes you with its claws and does about 200-300 dmg and damages your EQ, but does not actually initiate the fight. Thus, you may wish to enter the room naked. He also has a prog that throws you up to the room above. To avoid this, have float on (that's float, not fly - you may also want to read 'help land') The room above is nofloor, but in any case, it's good to have a trigger that goes down if he uses the prog successfully - the message is The tarrasque wraps its claws about you and tosses you through the chasm!. If the tank is thrown up then tarry will obviously change tanks. Tarry's attacks are all physical, but quite strong.