McManus, captain of the Deilstorm: Difference between revisions

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Created page with '== General == * Area: Antall, the Lost Harbor * Status: Aggressive * Detects: Unknown * Mob Alignment: Evil == Directions == Unknown …'
 
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reformat + added info
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== General ==
{{Mob
 
|cname = The name of the mob, with original capitalization, like in battle.
* Area: [[Antall, the Lost Harbor]]
        (e.g. "Your pierce misses a gravedigger." would be "a gravedigger".)
* Status: [[Aggressive mob|Aggressive]]
        (e.g. "Your pierce misses The Nazgul Captain." would be "The Nazgul Captain".)
* Detects: Unknown
|gname = Mob's short description when looking at the room. (Mob stands here angrily!)
* Mob Alignment: [[Evil alignment|Evil]]
|description =  
 
  McManus towers more than eighty inches above.  Dark-brown hair, twisted
== Directions ==
  into savage battle braids, droops downwards towards strange dimensions.
 
  Glowing, red pupils frighten whatever they gaze on.  He has fought, not
Unknown
to mention massacred, many things spookier than you.
 
|area = Antall, the Lost Harbor
== Description ==
|status = Aggressive
 
|align = Evil
  McManus towers more than eighty inches above.  Dark-brown hair, twisted into
|race =  
  savage battle braids, droops downwards towards strange dimensions.  Glowing, red
|class =  
pupils frighten whatever they gaze on.  He has fought, not to mention massacred,
|level =
many things spookier than you.
|affects = [[sanctuary]], [[shockshield]]
 
|roddir =
== Equipment ==
|zmuddir =
 
|mushdir =
* [[Gloom's beckonings]]
|light1 =
* [[boots of ancient spider venom]]
|finger1 =
* [[coercion]] ([[Pop item|pop]])
|finger2 =
 
|neck1 =
== Run Instructions ==
|neck2 =
 
|body1 =
* Characters: 3 [[hitter|hitters]], preferably [[mage|mages]]
|head1 =
* Weapons: Any
|legs1 =
* [[Tunnel]]: Three + [[mobile|mob]]
|feet1 = [[boots of ancient spider venom]]
* [[IP check]]: One
|hands1 = [[Gloom's beckonings]]
 
|arms1 =
=== Protective Spells ===
|shield1 =
 
|abody1 =
* Spells for [[tank]]: [[Basic spells]], [[Shadowform]], [[Eldritch sphere]], [[Protection]], [[Grounding]]
|waist1 =
* Spells for others: [[Basic spells]], [[Protection]], [[Grounding]]
|wrist1 =
* [[Elemental shields]]: [[Shockshield]]
|wrist2 =
 
|wielded1 =
== Notes ==
|wielded2 =
 
|held1 =
Don't cast [[faerie fire]] on McManus, he's got a prog for it. [[Ethereal funnel]] works well, on the other hand. McManus does some serious [[equipment damage]], you might need to [[strip]]. For one of his progs, he does a tail lash which throws you out of the room and he switches [[tank|tanks]] in the process. If you get thrown out, it's 2se to get back to him, but beware of the [[Death trap|DT]] to your north. Keep your [[wimpy]] on 0 and keep an eye on the duration of your [[aqua breath]].
|ears1 =
 
|eyes1 =
[[Category:Mobs]] [[Category:Antall, the Lost Harbor]]
|back1 =
|face1 =
|ankle1 =
|ankle2 =
|gold = Unknown
|inv1 = [[McManus' skeleton passkey]]
|inv2 = [[coercion]] ([[Pop item|pop]])
|chars = 2+ [[hitter|hitters]], preferably [[fathomer|fathomers]]
|weapons = Any
|tunnel = Three + [[mobile|mob]]
|ipcheck = 1
|tankspells = [[Basic spells]], [[shadowform]], [[eldritch sphere]], [[protection]], [[grounding]]
|otherspells = [[Basic spells]], [[shadowform]], [[eldritch sphere]], [[protection]], [[grounding]]
|shields = shockshield
|notes =  
* McManus switches [[tank|tanks]]. One of his progs is a tail lash which throws one player out of the room while he switches. If you get thrown out, it's 2se to get back to him, but beware of the [[Death trap|DT]] to your north. Don't spam; always be prepared to tank.
* Don't cast [[faerie fire]] on McManus, he's got a prog for it. [[Ethereal funnel]] works well on the other hand.
* McManus does some serious [[equipment damage]], you might need to [[strip]].
}}

Revision as of 07:13, 21 November 2011

Mob's short description when looking at the room. (Mob stands here angrily!)

Information

Description

McManus towers more than eighty inches above.  Dark-brown hair, twisted
into savage battle braids, droops downwards towards strange dimensions.
Glowing, red pupils frighten whatever they gaze on.  He has fought, not
to mention massacred, many things spookier than you.

Items

Equipment

LocationItem
Worn on feet[[boots of ancient spider venom]]
Worn on hands[[Gloom's beckonings]]

Inventory

Strategy

Notes

  • McManus switches tanks. One of his progs is a tail lash which throws one player out of the room while he switches. If you get thrown out, it's 2se to get back to him, but beware of the DT to your north. Don't spam; always be prepared to tank.
  • Don't cast faerie fire on McManus, he's got a prog for it. Ethereal funnel works well on the other hand.
  • McManus does some serious equipment damage, you might need to strip.